Bump Mapping

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Hawaiian Modder




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Bump Mapping

Post by Hawaiian Modder »

Hello.

I've been working on a skin and I finished the bump map but I can't figure out how to save it as P8. It's not on my dds plugin.
I'm using Entity Beta 1.1.7 to inject the bitm.

Could someone please help, I've asked a lot of people and no one really knows.

Thanx in advance
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jordanimal




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Post by jordanimal »

I think the newest set of plugins from nvidia has it not quite sure.
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Hawaiian Modder




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Post by Hawaiian Modder »

Do you know what version the new set is?
If not thanks anyway.
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Skayter
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Post by Skayter »

Actually Nvidia's plugin cannot save as a p8 format... You must use Ch2r and inject as a Dxt1 format...
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kornkidcrazy




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Post by kornkidcrazy »

Incorrect. As of now, no one truly knows how to save a P8 as Halo 2 does 100%. What you need to do, is duplicate and existing texture, like a dxt5 thats 512 x 512. Next, make sure you bump isnt the black and white one. Make it a normal map. (the blue, green, and red one.) Nvidia has a PS plugin that is a filter that makes normal maps. Next, after you save it, go to the shader where you want the bump to be applyed in dothalo. In the dependancies window, click LoneIDs. Now, there should be 2 bumps. Reference both of them to be your new map. Now, if everything is correct, you should have some cool bumps done. Reason is, is because I believe (Im probaly wrong) Halo 2 converts hight maps to normal maps. Thatas how trepdimeflou did it for the halo 3 thing.
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