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darkmatter and .obj files

Posted: Sat Jul 15, 2006 9:08 am
by achilles614
I'm having a problem with injecting models through darkmatter i follow the tut and do everything it says but the model never shows up in the model viewer in any of the lods i'm kinda lost so if you huys could help me with a link that would do
p.s. of course i will be searching like a mad man for the answers.

Posted: Sat Jul 15, 2006 10:33 am
by achilles614
come on guys




Moderator Edit: Please refrain from double posting. The mistake has been realized, no further reason for discussion on the topic, thanks.

Posted: Sat Jul 15, 2006 11:09 am
by XxD3ATHxX
1. Do not double post. It pisses the admins off.
2. Open Dark Matter, make sure you have mainmenu, shared, and single_player shared maps in same folder as your map you are injecting into.
3. When you have your .obj you want to inject, rename it as many times as there are .obj's in the ORIGINAL model: For example if you are doing the Battle Rifle. You will see this when you extract it from Dark Matter:
Image
Ok so then go back to Dark Matter with the model viewer STILL OPEN. Click import. Then click the folder with the modified files in it that I just explained above. Dark Matter will then ask you to save the meta somewhere. Do that then you will see your new model in Dark Matter's model viewer. Next, WITHOUT CLOSING THE MODEL VIEWER, click tools>add to map. Another screen will come up and ask for the meta you saved earlier. Open it and then wait for it to say done. Sign it and close Dark Matter. Open your map in Insolence. Goto the [mode] tag and find your model. There will be two tags that are identical. You want to rename the second one in the list. Then goto [html] tag and find the html of your model. Swap the dependency of the html with that of your re-named tag in the previous step. Now if you want first person model then you have to also swap the first person dependencies in the [html] tag of your model. Finally sign your map and ftp it and it should work. Hope this helps you :)

Posted: Sat Jul 15, 2006 12:51 pm
by achilles614
ok thanks i'll go try another question when i try to extract something it says unexpected error occured. and when it goes in the game it goes crazy all jagged alot of times i can't inject either, is there a limit to the amount of models you can have in one map because i only have one in it.
(XxD3ATHxX did you have a gamertag called deathwisha?)

edit: i can't find the html tags i can only only find hlmt so i'm lost... again. :cry:

Posted: Sat Jul 15, 2006 4:25 pm
by Skayter
Or you can use Entity...

Posted: Sat Jul 15, 2006 4:43 pm
by achilles614
whats the big difference between entity and darkmatter? I read that the new object must have more polygons and must be a bigger file then the original. I also read that the shaders that actively change must be nulled out(or something like that) like the battle rifle scope lens ones and tens. can anyone post a link with a list of the shaders that must be turned off?

Posted: Wed Jul 19, 2006 3:34 pm
by achilles614
well can i moedl be broken cause i'm using ones off the tags and resources page

Posted: Wed Jul 19, 2006 4:02 pm
by T1xAnton
Did you scale your model...And um who said it had to have more polygons and had to be bigger? I think you have it backwards. I think.... :?

Posted: Wed Jul 19, 2006 4:11 pm
by XxD3ATHxX
Hey achilles614:
USE THEImageBUTTON

Posted: Wed Jul 19, 2006 4:23 pm
by achilles614
i do use the edit button but then it doesnt bump it and then its on like the second page so yeah. but i must be retarded cause i've been trying for hours are the models in the tags and resources section halo 1?

edit: one of the tutorials said it had to be bigger.

Posted: Wed Jul 19, 2006 5:21 pm
by jlddodger
just don't double post

Posted: Wed Jul 19, 2006 7:35 pm
by achilles614
jlddodger wrote:just don't double post
I know not to double post shesh that was stated in the first two posts, anways is there any reason why the .obj files wouldnt work i know i have to turn off certain shaders but is the shaders listed here http://i27.photobucket.com/albums/c173/ ... haders.jpg are those the shaders that need to stay turned on?[/img]

Posted: Wed Jul 19, 2006 8:45 pm
by Ketchup_Bomb
IT WAS JKS wrote:Moderator Edit: Please refrain from double posting. The mistake has been realized, no further reason for discussion on the topic, thanks.
You forgot to merge the two posts at the beginning. :wink:

Being lazy ftw!