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[Halo 2] Model Injection with UV's
Posted: Fri Jul 14, 2006 7:07 am
by PyroBlizzard
Okay i have followed trepdimeflous tutorial on uv maps and everything but i cant seem to get the model to inject. The model worked through milkshape, but it doesnt work through 3d max with uv's. The file size of it is 50 kb smaller so i dont know what i am doing wrong.
Heres a pic of my model:
Any help would be great thanx.
Posted: Fri Jul 14, 2006 11:37 am
by kornkidcrazy
3ds max is funky when you try to inject models. After you UV map, export the model. Then import it into milkshape. DONT TOUCH ANYTHING. All you have to do is export the .obj and now you can inject. The UVs should be fine. Also, dont forget to either verticle flip the UVs, or verticly flip the skin. Have fun!
Posted: Fri Jul 14, 2006 2:10 pm
by Pyroman
I just use Darkmatter's model viewer and just fix the skin the check. Kinda like trial and error. Just do what KKC said and just internalize the bitmap your going to inject your skin over...like the weapon you're replacing with this weapon.
Posted: Sat Jul 15, 2006 7:46 am
by Monkey Terd
pyroman31 wrote:I just use Darkmatter's model viewer and just fix the skin the check. Kinda like trial and error. Just do what KKC said and just internalize the bitmap your going to inject your skin over...like the weapon you're replacing with this weapon.
Entity's model viewer shows the same as Darkmatter now. But, I will not question you.
Edit: fine pyro, you win.

Posted: Sat Jul 15, 2006 6:25 pm
by Pyroman
Monkey Terd wrote:pyroman31 wrote:I just use Darkmatter's model viewer and just fix the skin the check. Kinda like trial and error. Just do what KKC said and just internalize the bitmap your going to inject your skin over...like the weapon you're replacing with this weapon.
Entity's model viewer shows the same as Darkmatter now. But, I will not question you.

Yea but you have to find the weapon in the viewer.
Posted: Sat Jul 22, 2006 3:25 am
by PyroBlizzard
thx guys im testing that now
EDIT: Alright i did that and woot it injected, but one problem.
Is it ment to show up like that in entity? I havnt tested on my xbox yet because this is wat happened when i injected without uv maps before and in game textures didnt work.
Plz could someone help me one step further to accomplishing uv maped models.