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Containment gates??

Posted: Sun Jul 09, 2006 4:27 pm
by XxD3ATHxX
Ok when you spawn containment gates onto a map, say coag, can they be touching eachother? Because I built a bridge over coag with 10 containment gates and they were of course touching, then I tried playing it and it froze. It froze right when the countdown timer got to 0 and says waiting for everyone to load the map. Someone please explain this to me.

EDIT: I forgot to mention I added 100 slots to the itmc in Entity. Maybe coagulation can't handle this many. If not, does anyone know how many slots it can handle?

Posted: Mon Jul 10, 2006 12:19 pm
by MilyardoX2
i have added about 50 itmc tags and it worked....
i added 10 more later and it would freeze.
i think don't let the itmc tag count go above.. 110 or 120. make back ups and test

Posted: Mon Jul 10, 2006 2:22 pm
by XxD3ATHxX
MilyardoX2 wrote:i have added about 50 itmc tags and it worked....
i added 10 more later and it would freeze.
i think don't let the itmc tag count go above.. 110 or 120. make back ups and test
Yea but with the containment gates I only added 20 to the itmc and I built a bridge across coag with all the gates touching and it still froze on me??? What is the deal???

Posted: Mon Jul 10, 2006 5:16 pm
by Skayter
I believe theres only a certain amount attainable with adding chunks I believe this number is 99 or less... (Could be wrong) Or maybe the gates made it freeze alltogether...

Posted: Mon Jul 10, 2006 5:44 pm
by Tural
Intersecting machs won't cause a problem such as that.

Posted: Mon Jul 10, 2006 7:52 pm
by Monkey Terd
Skayter wrote:I believe theres only a certain amount attainable with adding chunks I believe this number is 99 or less... (Could be wrong) Or maybe the gates made it freeze alltogether...
99 is the most on most maps, However I have found that Zanzibar and Headlong can have around 130.

Posted: Mon Jul 10, 2006 7:54 pm
by Skayter
Yeh so the chunks messed you up next time add only mb like 80.