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Greenish Tint on Coagulation Ground

Posted: Sun Jul 02, 2006 6:52 pm
by Veditor
Hello again,

I hope I'm not asking too many questions in a short amount of time. I just finished replacing all the ground bitmaps in Coagulation with a yellow sand bitmap. But for some reason some green spots (overlays over the sand with a greenish tint) are showing up over the sand like from the grass - even though the grass has been replaced with the sand bitmap. Is this some weird lighting scheme or something? I would like to remove the green to have it be just the sand.

Thanks!

Posted: Sun Jul 02, 2006 7:02 pm
by r0tten
that would be the shaders, swap the shaders from oh say.... burial mounds for the coag shaders, it should look good then.

Posted: Sun Jul 02, 2006 8:18 pm
by Veditor
Thanks. I tried swapping the ground shader with the one from Burial Mounds but it takes away the sand look - by shading it with the burial mounds ground bitmap texture. I tried nulling out the ground shader but it made the ground a transparent grey that looked really weird, so that definitely isn't the way to do it. Is there any other way to accomplish this? Thanks!