Shadow casts on map from sun

Technical Chatter here.
Post Reply
XxD3ATHxX




Recreator

Posts: 176
Joined: Sun Jun 18, 2006 5:41 pm
Location: Right Behind You!!

Shadow casts on map from sun

Post by XxD3ATHxX »

How would I get rid of the casting shadows on beavercreek from the sun? I tried to swap the sky to a generic space one but the shadows are still there. Can anyone help??
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

I had the same problem and I never fixed it but in the topic that I posted for my mod someone said to fix the lightmapping.
XxD3ATHxX




Recreator

Posts: 176
Joined: Sun Jun 18, 2006 5:41 pm
Location: Right Behind You!!

Post by XxD3ATHxX »

Well I checked the [light] tag and nulled everything in there but I could still see the shadows on the m ap even with a dark sky so I dont know how to get rid of it. I know that in the mod "Moon Stronghold" by ScottyGEE on coagulation has no shadows on the map. I think it may be in the bsp I am unsure though. If someone can please help me get rid of the casting shadows from the sun in beavercreek please lemme know and I will give FULL credit when I release my upcoming mod.
User avatar
T1xAnton




Coagulator Recreator Connoisseur

Posts: 1213
Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:

Post by T1xAnton »

Open the map in adi. Go to the scnr tag. Go to the dependencies section. Find the tag that starts with ltmp-scenarios/etc/etc/etc/ and make it nulled.


I think that should work.
Accept Change.
XxD3ATHxX




Recreator

Posts: 176
Joined: Sun Jun 18, 2006 5:41 pm
Location: Right Behind You!!

Post by XxD3ATHxX »

T1xAnton wrote:Open the map in adi. Go to the scnr tag. Go to the dependencies section. Find the tag that starts with ltmp-scenarios/etc/etc/etc/ and make it nulled.

OMG you are my hero man. thanks and you will be receiving credit man in my upcoming mod. Gonna be nice!! :)

EDIT: Wait one more thing. Can you swap skies with Entity? If so, can you explain how to do it? Since I added like 40 chunks to my map, Insolence is being anal and wont let me open it.
User avatar
T1xAnton




Coagulator Recreator Connoisseur

Posts: 1213
Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:

Post by T1xAnton »

You can use mostly any app. I prefer insolence or adi to change skies though.
Accept Change.
XxD3ATHxX




Recreator

Posts: 176
Joined: Sun Jun 18, 2006 5:41 pm
Location: Right Behind You!!

Post by XxD3ATHxX »

T1xAnton wrote:You can use mostly any app. I prefer insolence or adi to change skies though.
Yes I wanted to use Insolence but my map will not open in Insolence due to the high number of chunks I added to it. I was wondering if you could tell me how to swap skies with ADI or entity. I don't have my new sky in my modded map yet. I want a space sky and I can't drag and drop it in Insolence. How can I get the space sky into my map without Insolence? Would you please explain it to me?
LMP_SMD_UMFHM





Posts: 3
Joined: Fri Jun 30, 2006 2:18 am

Post by LMP_SMD_UMFHM »

swap sky using skyswapper. and don't be fooled by anton you can null the sun and shadows will go away
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

XxD3ATHxX wrote:
T1xAnton wrote:Open the map in adi. Go to the scnr tag. Go to the dependencies section. Find the tag that starts with ltmp-scenarios/etc/etc/etc/ and make it nulled.

OMG you are my hero man. thanks and you will be receiving credit man in my upcoming mod. Gonna be nice!! :)

EDIT: Wait one more thing. Can you swap skies with Entity? If so, can you explain how to do it? Since I added like 40 chunks to my map, Insolence is being anal and wont let me open it.
I told you it had to do with the lightmapping so I though you knew how to null it out but its ok I never get credit for stuff :roll:
User avatar
galvination





Posts: 908
Joined: Sat Jun 17, 2006 6:30 pm
Location: I lack a witty comment to put here.
Contact:

Post by galvination »

You can null the sun in DotHalo by going into the sky tag and nulling the shaders... x.x; I think you cant get rid of the sun's glare, though; maybe if you go into it's tag there are more shaders to null..
XxD3ATHxX




Recreator

Posts: 176
Joined: Sun Jun 18, 2006 5:41 pm
Location: Right Behind You!!

Post by XxD3ATHxX »

LMP_SMD_UMFHM wrote:swap sky using skyswapper. and don't be fooled by anton you can null the sun and shadows will go away
I am sorry but everyone is mis-understanding me. I DO NOT have the new sky in my map yet. I cant drag it over in Insolence becasue my map will not open in Insolence. I don't just want to "SWAP" the skies, because there is only 1 sky in my map. My problem is getting the "NEW" sky into my map without using Insolence. Sorry for the confusion, but I know how to "SWAP" skies with most any app, I just don't know how to actually "TRANSFER" the new sky over to my map without the use of Insolence.
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

Try doing this http://files.halomods.com/viewtopic.php?t=51577 its so you can edited the map to use it in insolence
User avatar
T1xAnton




Coagulator Recreator Connoisseur

Posts: 1213
Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:

Post by T1xAnton »

yep you can transfer skies with entity. ..From what i can tell even though i have never tried you cannot get the shadows to go away by just chaning skies so just null the ltmp tag.
Accept Change.
XxD3ATHxX




Recreator

Posts: 176
Joined: Sun Jun 18, 2006 5:41 pm
Location: Right Behind You!!

Post by XxD3ATHxX »

T1xAnton wrote:yep you can transfer skies with entity. ..From what i can tell even though i have never tried you cannot get the shadows to go away by just chaning skies so just null the ltmp tag.
Would you be able to explain in detail how to transfer the sky over?
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

All you do is open up the campaign map your trying to get the sky from then on the right check the two boxes that start with R and P (if you want you can get the sound but I don't think that skys all have sound) but then hit extract and extract them to your desktop or somewhere else then open up beaver creek and then check the R and P boxes (sound too if you did in the first part) then hit build and select the files you saved then just swap the skies in dothalo or another app. Then go to the scnr tag and find a line that says sky-whatever the beaver creeks sky name is. Then swap it for the sky you want hope it works
XxD3ATHxX




Recreator

Posts: 176
Joined: Sun Jun 18, 2006 5:41 pm
Location: Right Behind You!!

Post by XxD3ATHxX »

StalkingGrunt911 wrote:All you do is open up the campaign map your trying to get the sky from then on the right check the two boxes that start with R and P (if you want you can get the sound but I don't think that skys all have sound) but then hit extract and extract them to your desktop or somewhere else then open up beaver creek and then check the R and P boxes (sound too if you did in the first part) then hit build and select the files you saved then just swap the skies in dothalo or another app. Then go to the scnr tag and find a line that says sky-whatever the beaver creeks sky name is. Then swap it for the sky you want hope it works
YUP YUP it worked thanks man. Did I meantion I LOVE ENTITY!! :D :D
Post Reply