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Adding [phmo]

Posted: Wed Jun 28, 2006 3:49 pm
by XxD3ATHxX
How would you add a [phmo] to something that doesnt have [phmo] to begin with. I am trying to put collision on these ancient trees and I need to know how to add a [phmo] to them to make them have collision.

Posted: Wed Jun 28, 2006 4:17 pm
by StalkingGrunt911
Not sure I don't think you can if it didn't have the Phmo to start with but just spawn the hmlt (don't know if I spelled that right :oops: ) and it will have collision

Posted: Wed Jun 28, 2006 4:21 pm
by T1xAnton
It wont have collision if it doesnt have phmo and coll. You cant replace it either and have good collision.