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UV mapping and editing the bump maps
Posted: Tue Jun 27, 2006 8:21 pm
by XxD3ATHxX
Ok I have heard and seen a lot of things with UV mapping and editing bump maps. Can someone expalin what this is and what it does and if so how do you do it?
Posted: Tue Jun 27, 2006 9:25 pm
by MrBalll
Posted: Tue Jun 27, 2006 10:22 pm
by XxD3ATHxX
Ok but my photoshop does not have a TNG extension to save it as and also how come I cannot open bump maps in photoshop? I have Adobe Photoshop CS v.8.0
EDIT: Also if you have to use .DDS for bitmaps in Dot Halo then how to you inject your bump map. I dunno I still dont understand this whole thing even after reading the tutorial. Can someone please relate bump mapping to Halo 2 and how to do it and what it does? I know how to skin but that just puts whatever you skin it as over the original actual texture in the game.
Basically I want to know how to make this:
Look like this:

Posted: Tue Jun 27, 2006 11:06 pm
by drewboi
good luck
Posted: Wed Jun 28, 2006 9:02 am
by XxD3ATHxX
Anyone else know anything?
Posted: Wed Jun 28, 2006 9:09 am
by T1xAnton
Theres a reason there isnt a bumpmap tutorial for h2. BUmpmapping isnt proper yet for h2. Good luck though.