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Fixing "holes" in maps??

Posted: Tue Jun 27, 2006 12:48 am
by XxD3ATHxX
Ok so I used the UberAnalyzer tool to check my map and it found like 5 or 6 holes. Well how do I fix this?? I want to be able to protect my mods with serenity and I cant if I have holes in my maps. Someone please help.

Posted: Tue Jun 27, 2006 9:06 am
by Monkey Terd
Ehh..I don't know if you can get around holes, but from what i have seen..I have usually gotten "Holes" by meta offset swapping, or injecting meta's into things they shouldn't be injected to.

Posted: Tue Jun 27, 2006 11:25 am
by The Flying Dutchmen
why would you wanna fix holes anyway... i've had like 20 holes in forgotten room.. nothin biggy 8)

Posted: Tue Jun 27, 2006 11:32 am
by XxD3ATHxX
The Flying Dutchmen wrote:why would you wanna fix holes anyway... i've had like 20 holes in forgotten room.. nothin biggy 8)
Well because when you make a serenity for the map, you wont be able to secure the patch.

Posted: Tue Jun 27, 2006 11:36 am
by Monkey Terd
Ehh, we are a modding community, no-one (for the most part) will want to steal something from you mod, and if they did, wouldn't it be obvious enough?

Posted: Tue Jun 27, 2006 1:06 pm
by Iron_Forge
The Flying Dutchmen wrote:why would you wanna fix holes anyway... i've had like 20 holes in forgotten room.. nothin biggy 8)
Some people actually care if their mod is correct and good, as opposed to just good...I doubt you'd ever understand...

As for fixing holes, the easiest way is to try to avoid them in the first place, or apps that create them...Depending on where they are, find what used to reference the data that was there, and try to re-reference it, or remove the hole and shift the data...Shifting the data is dangerous though as you could end up creating a larger patch...Which data block are the holes in?..

Posted: Tue Jun 27, 2006 1:37 pm
by StalkingGrunt911
XxD3ATHxX wrote:
The Flying Dutchmen wrote:why would you wanna fix holes anyway... i've had like 20 holes in forgotten room.. nothin biggy 8)
Well because when you make a serenity for the map, you wont be able to secure the patch.
I think Monkey Terd is right we are a community I don't think anybody would try to steal the stuff in your mod but there could be some people that could rip it (which isn't cool) but think about then the person that did steal it won't achieve (don't know if I typed that right) anything out of it just credit for a thing that wasn't even there's. I will try my best to find a app or something to fix the wholes for you. 8)

Posted: Tue Jun 27, 2006 2:17 pm
by -DeToX-
The Flying Dutchmen wrote:why would you wanna fix holes anyway... i've had like 20 holes in forgotten room.. nothin biggy 8)
Well cause when i played it on Mimesis, The non hosts would shoot your head, and on your screen itd be higher and miss..... Happened to me and ALOT of friends.... :roll:

Posted: Tue Jun 27, 2006 6:27 pm
by Monkey Terd
-DeToX- wrote:
The Flying Dutchmen wrote:why would you wanna fix holes anyway... i've had like 20 holes in forgotten room.. nothin biggy 8)
Well cause when i played it on Mimesis, The non hosts would shoot your head, and on your screen itd be higher and miss..... Happened to me and ALOT of friends.... :roll:
Err...That doesn't have to do with holes..

Posted: Wed Jun 28, 2006 1:37 am
by The Flying Dutchmen
lol. thats what you call connection lag.
Iron_Forge wrote:Some people actually care if their mod is correct and good, as opposed to just good...I doubt you'd ever understand...
@ iron forge. i bet 99/100 people don't even know how to setup their mod correct and good, and could care less about their map being all proper as long as it works.. you are that 1 guy that cares about proper maps.. your way or other way, maps still work if improper. and serenity doesnt want to support those maps.. whats the main point in a patching program then?
i dont need to understand a load of bullocks.