Fixing "holes" in maps??

Technical Chatter here.
Post Reply
XxD3ATHxX




Recreator

Posts: 176
Joined: Sun Jun 18, 2006 5:41 pm
Location: Right Behind You!!

Fixing "holes" in maps??

Post by XxD3ATHxX »

Ok so I used the UberAnalyzer tool to check my map and it found like 5 or 6 holes. Well how do I fix this?? I want to be able to protect my mods with serenity and I cant if I have holes in my maps. Someone please help.
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

Ehh..I don't know if you can get around holes, but from what i have seen..I have usually gotten "Holes" by meta offset swapping, or injecting meta's into things they shouldn't be injected to.
Formerly known as Limpmybizket.
The Flying Dutchmen




Commentator Articulatist 500

Posts: 729
Joined: Thu Dec 08, 2005 3:06 am

Post by The Flying Dutchmen »

why would you wanna fix holes anyway... i've had like 20 holes in forgotten room.. nothin biggy 8)
KILLTROCITY MAPPACK
Image
I don't think the dds files work in the ppf o matic
XxD3ATHxX




Recreator

Posts: 176
Joined: Sun Jun 18, 2006 5:41 pm
Location: Right Behind You!!

Post by XxD3ATHxX »

The Flying Dutchmen wrote:why would you wanna fix holes anyway... i've had like 20 holes in forgotten room.. nothin biggy 8)
Well because when you make a serenity for the map, you wont be able to secure the patch.
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

Ehh, we are a modding community, no-one (for the most part) will want to steal something from you mod, and if they did, wouldn't it be obvious enough?
Formerly known as Limpmybizket.
User avatar
Iron_Forge




Illusionist Socialist Decryptor System Engineer
ONI Golden Age Magic Era Bloodhound
Coagulator Omega Mad Hatter Eureka
Critic Tsunami Firestorm Literarian 250

Posts: 532
Joined: Sat Sep 20, 2003 9:21 pm

Post by Iron_Forge »

The Flying Dutchmen wrote:why would you wanna fix holes anyway... i've had like 20 holes in forgotten room.. nothin biggy 8)
Some people actually care if their mod is correct and good, as opposed to just good...I doubt you'd ever understand...

As for fixing holes, the easiest way is to try to avoid them in the first place, or apps that create them...Depending on where they are, find what used to reference the data that was there, and try to re-reference it, or remove the hole and shift the data...Shifting the data is dangerous though as you could end up creating a larger patch...Which data block are the holes in?..
Image
...Thats right...I invented modding...So give me Wii Points...
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

XxD3ATHxX wrote:
The Flying Dutchmen wrote:why would you wanna fix holes anyway... i've had like 20 holes in forgotten room.. nothin biggy 8)
Well because when you make a serenity for the map, you wont be able to secure the patch.
I think Monkey Terd is right we are a community I don't think anybody would try to steal the stuff in your mod but there could be some people that could rip it (which isn't cool) but think about then the person that did steal it won't achieve (don't know if I typed that right) anything out of it just credit for a thing that wasn't even there's. I will try my best to find a app or something to fix the wholes for you. 8)
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Post by -DeToX- »

The Flying Dutchmen wrote:why would you wanna fix holes anyway... i've had like 20 holes in forgotten room.. nothin biggy 8)
Well cause when i played it on Mimesis, The non hosts would shoot your head, and on your screen itd be higher and miss..... Happened to me and ALOT of friends.... :roll:
Image
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

-DeToX- wrote:
The Flying Dutchmen wrote:why would you wanna fix holes anyway... i've had like 20 holes in forgotten room.. nothin biggy 8)
Well cause when i played it on Mimesis, The non hosts would shoot your head, and on your screen itd be higher and miss..... Happened to me and ALOT of friends.... :roll:
Err...That doesn't have to do with holes..
Formerly known as Limpmybizket.
The Flying Dutchmen




Commentator Articulatist 500

Posts: 729
Joined: Thu Dec 08, 2005 3:06 am

Post by The Flying Dutchmen »

lol. thats what you call connection lag.
Iron_Forge wrote:Some people actually care if their mod is correct and good, as opposed to just good...I doubt you'd ever understand...
@ iron forge. i bet 99/100 people don't even know how to setup their mod correct and good, and could care less about their map being all proper as long as it works.. you are that 1 guy that cares about proper maps.. your way or other way, maps still work if improper. and serenity doesnt want to support those maps.. whats the main point in a patching program then?
i dont need to understand a load of bullocks.
KILLTROCITY MAPPACK
Image
I don't think the dds files work in the ppf o matic
Post Reply