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Any idea what this (tool) error is related to?

Posted: Mon Jun 26, 2006 12:55 pm
by Buddysingsing
Here is the error that I get when exporting the collision geometry for my vehicle. To the best of my knowlege, I havn't made any mistakes in the technical procedure of preparing the model to be exported (which exports just fine) but once I try to compile it, it gives me some gobbledegock. I may have misnamed the collision block thingies / put in too many. I was following a tutorial that told me to go to the banshee in sapien and coppy down all the collision marker names and use those exactly, and i was wondering, do you put a # before all the names, like with the other markers, and are there supposed to be 2 of all of them? Any insight is appreciated


**ignore the "### WARNING found #32 degenerate triangles." I fixed the problem in a later model.

Here is the responce I get. It would help if someone could show me what the responce SHOULD be.

C:\Program Files\Microsoft Games\Halo Custom Edition>Tool.exe collision-geometry
vehicles\blackbird
Couldn't read map file './toolbeta.map'
### blackbird.JMS
### WARNING found #32 degenerate triangles.
EAX: 0x001F9000
EBX: 0x01FC0001
ECX: 0x0012F584
EDX: 0x00001000
EDI: 0x0012F4F8
ESI: 0x00000000
EBP: 0x0012F3D0
ESP: 0x0012F3C0
EIP: 0x7C90EB94, C3 8D A4 24 ?????
EXCEPTION halt in .\import_collision_bsp\build_collision_geometry.c,#945: !realp
oint3dcmp(point2, point0)

C:\Program Files\Microsoft Games\Halo Custom Edition>

Posted: Mon Jun 26, 2006 1:01 pm
by HK-47
why dont you message me i want to help you with the blackbird.