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Driving SP (Campaign) Vehicles

Posted: Sat Jun 10, 2006 1:51 pm
by davidorr
OK, I've Followed This Tutoriol
and Step four is the one I'm having Problems With, Ive Checked and the vehicle is in my map, but its not drive-able. I cant figure out how to do that part about "The first chunk(#0) is the driver seat" and from there on. I cant seem to find the part where i change it.


Step 4- Fix the Seats
As this vehicle was made for campaign and only meant to be driven by non-playable characters, you're going to need to edit it to make it work for you in multiplayer. I'm going to walk you through fixing the driver seat and the turret. Double click the creep's vehicle tag that you just added to open it up with its IFP. Switch to "Dev Mode" and click on the "unknown11" reflexive. The first chunk (#0) is the driver seat. Change it's first string ID to "warthog_d". Go to the second chunk (#1), the gunner. Change it's first string ID to "warthog_g". This is necessary because the MC and the MP elite don't have the animations for using the turret or driving the Shadow, but they do for the spectre.
At the top of the plugin area, click on "Change Plugin" and switch to the XML vehicle plugin. Go to the "Seats" reflexive. Change the "Disable Seat" flag to "False". Go to chunk 2 (#1). Change the "Turret Seat" flag to "True". You can now close the creep.vehi tag.

Step 5- Place the Shadow
There are a number of ways to place the Shadow on the map. I am going to replace the wraith with it through Multiplayer Globals (multiplayer\multiplayer_globals.mulg). Open it with the IFP and switch to "Dev Mode". Select the second unknown reflexive (unknown2). Now select its second unknown reflexive (unknown2). Go to the forth chunk (#3) and change its only dependency's ID to "objects\vehicles\creep\creep". You can now close the multiplayer_globals.mulg tag.

Posted: Sat Jun 10, 2006 2:05 pm
by MrBalll
Image
Change the red circled word to warthog_d. Also it's kind of hard to see but in the top middle you will see a blue highlighted 0. Those are the chunk numbers the tutorial is referring to. As you can see I am in chunk 0. Just click the drop down box to the right of the highlighted 0 and go to the 1 and change that to warthog_g and do the same for the rest.

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Posted: Sat Jun 10, 2006 2:40 pm
by davidorr
Still Can't Get it, mine looks nothing like yours
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Posted: Sat Jun 10, 2006 2:51 pm
by MrBalll
We have different plugins, thats why they look different. Your stringID is at the bottom and it says <null> in it. Just change that to warthog_d.