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broken glass
Posted: Sat Jun 10, 2006 1:06 pm
by r0tten
is there a way to make the glass on beaver creek alwasy broken?
Posted: Sat Jun 10, 2006 5:07 pm
by Monkey Terd
Spawn a projectile over it?
Posted: Sat Jun 10, 2006 5:17 pm
by wilson
If it's part of the BSP, you could make it so that all the weapons make no effect upon impact of glass, and that all projectiles penetrate it, and null out all the shaders for the glass. Then, it will seem like it isn't there. You could do it in a goldberg kind of style by placing a weapon, with drop trigger lock and facing the direction of the glass, and making the projectile do 0.0 damage to all materials except glass, which will break all the glass at the start of the game.
Posted: Sat Jun 10, 2006 5:36 pm
by Skayter
Well... I think a logicall answer is it would be a permutation of the bsdt or the specified hlmt of the bsdt...
Posted: Sun Jun 11, 2006 12:10 pm
by r0tten
soooo i do it how? i need a staples easy button on this one...
Posted: Sun Jun 11, 2006 12:14 pm
by MrBalll
http://content.dealnews.com/image.php?i ... size=large
Well to do it MT's way you could add four more Itmc tags and change the depedency to like a BR bullet and move it with Entity under the glass and set the respawn time to like forever so it only shoots once to break the glass.
Posted: Sun Jun 11, 2006 12:35 pm
by r0tten
good idea...