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new question

Posted: Tue Jun 06, 2006 2:45 pm
by killjoy1199
ok i kno the carbine has 2 projectiles and i just want a straight up tut on how to make it so one of them fires when i push my left trigger and the other when i push the right plz help me

Posted: Tue Jun 06, 2006 5:06 pm
by Skayter
Well you could check my tutorial out Here

And yes I am sure this will Work :D

Posted: Wed Jun 07, 2006 2:00 pm
by killjoy1199
Skayter wrote:

Then Click all done here

Then Replicate this



Then Click Add to map

After that reopen the map in the Chunk adder And follow the same Steps.

Now that you added your Chunks you Should have a new map called watevayamap.map.map.map
Open this in ADI and Go to the Weap tag and then the Sniper Rifle. And then go into the Tag editer
Now scroll down a little bit you will see Firing Type then the Number 0
Change that to one Then under Button used Either Click B or L I will choose L

ok look at the two pics one says projectile and the other says trigger wtf. the other thing is idont see anything in the adi weap tag ditor about the botton used . can u pleses make a dl link for the weap plugin u use..

EDIT: oh the pics doont show up... well then just u look at ur tut

Posted: Wed Jun 07, 2006 5:05 pm
by Skayter
I Duno i see the pics... And you need to a add a projectile chunk and trigger chunk... And in your other topic I'm positive I posted a link for an Xml plugin...

Posted: Thu Jun 08, 2006 11:07 am
by killjoy1199
Skayter wrote:I Duno i see the pics... And you need to a add a projectile chunk and trigger chunk... And in your other topic I'm positive I posted a link for an Xml plugin...
ok there isnt even a dl link on ur topic check it out

Posted: Thu Jun 08, 2006 11:13 am
by MrBalll

Posted: Thu Jun 08, 2006 12:40 pm
by Skayter
Skayter The L337 wrote: In your last Topic
Lol...

Aim me if you want to (Not trying to get in trouble trying to help a fellow Hm Modder.) I will help you out there.

Posted: Thu Jun 08, 2006 12:48 pm
by killjoy1199
Skayter wrote:
Skayter The L337 wrote: In your last Topic
Lol...

Aim me if you want to (Not trying to get in trouble trying to help a fellow Hm Modder.) I will help you out there.
opps i never saw that so this goes with adi right?

Posted: Thu Jun 08, 2006 1:07 pm
by killjoy1199
hmm i added the 2 chucks and then i went into adi>weap>sniper>tageditor then i went into the fireing type thing and there wasnt a number 0 it was just blank ? can u explane wat i did wrong? :? :?:?:?:?:?:?:?:?::?? (and yes i did go into the right map. burial mounds.map.map.map):idea: :?:

Posted: Thu Jun 08, 2006 1:08 pm
by Skayter
Any program that uses Xml Plugins (Dothalo, Adi, Insolence uses both.)

Posted: Fri Jun 09, 2006 5:13 pm
by killjoy1199
killjoy1199 wrote:hmm i added the 2 chucks and then i went into adi>weap>sniper>tageditor then i went into the fireing type thing and there wasnt a number 0 it was just blank ? can u explane wat i did wrong? :? :?:?:?:?:?:?:?:?::?? (and yes i did go into the right map. burial mounds.map.map.map):idea: :?:
ok but theres a problem with the drop down box it dosent say nething for neweap and when a add the things theres still nothing there??

Posted: Fri Jun 09, 2006 6:01 pm
by Skayter
Well Another user had the same problem so he redit again paying close attention to every check box and rememer after the 1st added chunk due to the improper format you must click off inject as new but not for the first one... That's probably what threw it off...

PS: What out with those double Posts.