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More Skinning Problems

Posted: Mon Jun 05, 2006 10:44 am
by -Legendary-
When I make the skin and Inport it back using Dothalo, I Fix Encryption then sign the map using CMR, then send it to my xbox, start it up and nothing. ( No skin, just the same warthog.)

Posted: Mon Jun 05, 2006 10:55 am
by Monkey Terd
This is the 3rd topic you've made about this. And in every one ppl replied, Internalize the bitmap, or clear your cache.

Posted: Mon Jun 05, 2006 10:58 am
by -Legendary-
When I try to Internalize it, It gives me A Runtime error 7, or jsut freezes and I don't know how to do the other one.

Posted: Mon Jun 05, 2006 12:00 pm
by Seraph
dot net framework?

Posted: Mon Jun 05, 2006 12:05 pm
by -Legendary-
I have 1.1 and 2.0

Posted: Mon Jun 05, 2006 12:26 pm
by Monkey Terd
ledgendary wrote:I have 1.1 and 2.0
It was made in vb6 so there is not any net framework required.

Posted: Tue Jun 06, 2006 9:40 am
by -Legendary-
How do you clear cache?

Posted: Tue Jun 06, 2006 9:43 am
by MrBalll
Delete everything in your X, Y, and Z drive on your xbox.

Posted: Tue Jun 06, 2006 10:35 am
by -Legendary-
And then the skin will work?

Posted: Tue Jun 06, 2006 11:08 am
by MrBalll
As far as I know. You really need to Internalize it though. What are you trying to use to Internalize it?

Posted: Tue Jun 06, 2006 11:12 am
by Skayter
import the skin into shared.map clear cache...

Posted: Tue Jun 06, 2006 11:19 am
by -Legendary-
Ok, this is what I do. I open photoshop, go back to Dothalo extract the objects/vehicles/warthog/bitmaps/tires. Then I make a back-up. I open the tires up in photoshop then edit them. I save them, go back to dothalo and import them Then it the raw data editor it shows what I did. ( it seems to be darker though) and fix Encryption sign the map, then send back to my Xbox, and nothing.( no skin.) ( I have cleared my cache.)

Posted: Tue Jun 06, 2006 11:21 am
by Ketchup_Bomb
Skayter wrote:import the skin into shared.map clear cache...
Only internalize it to the shared.map if it is a skin you want to keep.
The shared.map will force it to every instance of that particular skin.

If it is just one you are testing out, internalize it into a multiplayer map.
(I would use Foundation for everthing as it is one of the smaller maps. [I think... >_>])

Posted: Tue Jun 06, 2006 12:09 pm
by -Legendary-
OMG Thank you guys so much I got it to work!! I love you guys! well not really. but thanks!http://img.photobucket.com/albums/v475/ ... 3/lv10.jpg

Posted: Tue Jun 06, 2006 12:20 pm
by Monkey Terd
Not sure if you got the internalizer to work, or ended up clearing your cache. But Tfav remade his internalizer, in .net this time so there will be no runtime errors. You can find it here.