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secondary fire on guns?

Posted: Tue May 30, 2006 3:35 pm
by fishface617
ok, i figured out secondary fire on a ghost, but is there anyway to add it to a weapon like a pitsol or AR. I was thiking that the same thing could be done to a gun as a ghost and have a "pistol fuel rod" and in phen's 60 plugin pack, saw a flag that said something about not thrwoing a gernade. so u could deactivate the nades and have two triggers for a pistol?

Posted: Tue May 30, 2006 10:15 pm
by SpecialBrownies
Yes.

Posted: Tue May 30, 2006 11:16 pm
by Net_Slayer
sorry specialbrownie but you ain't that special
you can't post just one word...
anyway yeah i think you can maybe duplicate your ghost secondary fire.
and then do some swapping like change the type of gun to an assault rifle and replace some projectiles.
or duplicate the plasma pistol and replace it with a crappy weapon like the flamethrower.
then change the mod2 dependancies to whichever weapon or you own custom weapon.
if you don't understand
then let me post an instruction list on my next post
BUT ONLY IF YOU DON'T UNDERSTAND.

Posted: Wed May 31, 2006 7:55 am
by MrBalll
Actually Slayer he didnt ask for instruction. He just asked a question and Brownie answered it.

Posted: Wed May 31, 2006 10:34 am
by Net_Slayer
MrBalll wrote:Actually Slayer he didnt ask for instruction. He just asked a question and Brownie answered it.
Thnx MrBalll for your kind effort.
Such effort is needed throughout the whole of halomods.com and the worldwide web.

any way pm me if you want some more in-depth instructions (step-by-step)
there is no point posting one here in front such a know it all person such as MrBalll
:wink:

Posted: Wed May 31, 2006 12:34 pm
by fishface617
ok,i think i understand what needs to be done, but not on how its done. So ill still need instructions...if thats not a problem...u should probably post them in this thread, so incase other people have the same problem they can find it here. but i donrt have a problem with u pming me...thanks

Posted: Thu Jun 01, 2006 7:37 am
by Net_Slayer
fishface617 wrote:ok,i think i understand what needs to be done, but not on how its done. So ill still need instructions...if thats not a problem...u should probably post them in this thread, so incase other people have the same problem they can find it here. but i donrt have a problem with u pming me...thanks
I thought so... 8)

Step 1 - open map with hmt
Step 2 - PMI the data [batch extract the map or recursively save meta file of either of the following.]
-plasma pistol (for accuracy and charge up secondary fire)
-or banshee gun (for right-click secondary fire)
Step 3 - begin to wait patiently have a kit kat win the ticket to big brother etc.
Step 4 - rename the files by opening the xml files(PM me if you need help with this one).

Here is a quick breifing
open the folder with the stuff your gonna put in ur map (Build maybe?)
and ermm copy the banshee folder or the plasma pistol folder.
If you copied the banshee folder then you have no use for mod2 and vehi tags. rename the folder to a new name e.g. (bansheegun2/pistolchargefirethingy2)
so you can easily see it in hht.
ok to rename the actual files open the.... hold on...*sigh*
Ok open the files to be edited - .xml files preferrably - and rename the first line saying e.g.

<?xml version="1.0"?>
<!--Halo Map Tools: Metadata Structure File-->
<Results>
<Map>Gephyrophobia</Map>
<Tag>paewmetiejbo</Tag>
<Filename>vehicles\banshee\banshee gun</Filename>
<Reflexive>
<Location>0x15C</Location>
<Translation>0x508</Translation>
<ChunkCount>1</ChunkCount>
</Reflexive>
<Dependency>
<Location>0x3C8</Location>
<Tagclass>vtca

Posted: Thu Jun 01, 2006 11:52 am
by fishface617
k thanks a bunch!

and i might as well use this opprotunity to "bump" my other topic which is called "sooo close". Im having a problem with pming. ITs a couple topics down in this forum.

Posted: Thu Jun 01, 2006 12:57 pm
by Net_Slayer
Ur welcome :)
however don't forget to make sure the secondary trigger overide is checked to normal :roll: