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Spawning a dead MC in h2 multiplayer
Posted: Sun May 07, 2006 11:34 am
by The Flying Dutchmen
what should be the best way to spawn a dead MC on my map?.. without spawning a BIPD, because those will disappear after a while, and BIPD stand up, and it needs to be a lifeless corps...
Posted: Sun May 07, 2006 7:59 pm
by TehBanStick
I remember an Elongation mod where there were dead marines.
But I don't know how to that however.
Posted: Sun May 07, 2006 9:05 pm
by tyler893
How about spawning a normal biped with an edited jmad?
Posted: Mon May 08, 2006 6:23 am
by The Flying Dutchmen
would you happen to know what name that elongation mod it was?
im not good jmad edits ^^
Posted: Mon May 08, 2006 12:09 pm
by The Flying Dutchmen
ok so i'm double posting...
i think i nearly got it to have a dead MC spawning on my map... i letted a bloc spawn with the HLMT of MC... its not lifeless, but if you assasinate /blow it up it becomes lifeless and it stays on the map when it's dead....(i need an excuse to spawn frags / human weapon on the map)
now im wondering how to spawn the MC lifeless... maybe some jmad master can help me out? i'm not using the MC jmad's anyway... ive looked through some stuff of the new plugin Soldier of light made, but i'm not to good at it ..yet... any help / suggestions please /,.,,/?
Posted: Wed May 10, 2006 6:42 pm
by DeCrypt
coudnt u just spawn the mc bipd and a bullet infront of his head aimed at him? and make it super fast and stuffs so no one will c it.
Posted: Wed May 10, 2006 7:29 pm
by Monkey Terd
I havn't looked into it yet. But have you tried spawning a biped in hte scnr, then setting the default variation to dead or killed?