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skinning question
Posted: Tue Apr 18, 2006 4:46 pm
by r0tten
how do i get rid of the shinyness on a vehicle?
Posted: Tue Apr 18, 2006 5:04 pm
by INSANEdrive
Get Rid Of the Cubmap ( or if your useing PC just Turn off Specular(sp?) )
Posted: Tue Apr 18, 2006 5:08 pm
by r0tten
there we go! cubemap, i could not remember the name of it, now where might i find this illusive "cubemap"
Posted: Tue Apr 18, 2006 5:27 pm
by GametagAeonFlux
[bitm] tag.
Posted: Tue Apr 18, 2006 5:33 pm
by r0tten
now is this the default_cube_map that i find in shared? do i have to internalize it and then edit it, what is the process in which i should do this?
Posted: Tue Apr 18, 2006 5:52 pm
by GametagAeonFlux
Different objects use different cubemaps.
Posted: Tue Apr 18, 2006 6:04 pm
by r0tten
so the answer to my question would be?
i want to null out or adjust the warthog and chaingun's cubemaps.
what would be the process in which i do this?
Posted: Wed Apr 19, 2006 4:15 am
by Argetlam
i dont think that the warthog has any cubemaps. correct me if im wrong but i think only the cyborg has cubemaps and the banshee and ghost. other than that im not sure.