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SparkEdit Questions

Posted: Thu Mar 30, 2006 1:53 pm
by Morg
Okay, SparkEdit has been my main focus over the past few weeks. I have pratically mastered everything...except for two things: AI Spawn Points and creating parts of buildings.

About the AI Spawn Points, I have tried putting them into vehicles with HHT v5 and flipped the vehicle over in SparkEdit v3.02. However, that method is just way...way to cheap. I need something that is like an official spawn point and I have seen maps like that. The spawn points simply show up as light-orange-ish cubes on SparkEdit but I don't get how to get them!

I've tried changing the AI into the weapons category in HMT and swapped them with a weapon or vehicle...but nothing works! Please help. I have asked before but I always get the same answer: Put in a vehicle. Put in a vehicle. Put in a vehicle.

Now for the parts of buildings and I appreciate you for reading this far on these noobish questions. On some totally re-modeled maps, some people actually made buildings from metal. For example, you know in BloodGulch, the red and blue bases? I want to know how to acquire that material that makes up the walls. The gray metal.

I have tried skinning logs but obviously they are still round and not smooth. Is it possible to make a simple cube in MilkShape and import it into a Halo map or is there an easier way?

Thanks,
Morg

Posted: Fri Mar 31, 2006 7:58 pm
by Morg
BUMP

Posted: Fri Mar 31, 2006 10:29 pm
by MrBalll
Please wait 5 days minimum. I wish there was someway we could make people read the rules.

Posted: Sat Apr 01, 2006 4:31 am
by DECOY
You cant move the AI spawn points using Sparkedit.

There is a flat Panel model in one of the files forums here, that can be used to overwrite the logs.

Posted: Sat Apr 01, 2006 4:41 am
by =sw=warlord
you could always pmi a few peices of the metal scenery blcoks from maps like tow betrayals and 343 guilty spark thers also a few peices of scenerly like that on the level the maw.

Posted: Sat Apr 01, 2006 5:49 am
by fourn12741
um, for the AI convert the map to a CE map then open sapien and place the ai points there, then convert back to a PC map

Posted: Sat Apr 01, 2006 7:11 am
by =sw=warlord
cant convert a map only parts...
for the ai get halo ce and hek as well as hek+.
extract the level you want to put ai in.
extract the level with the ai in such as a sp map using hek+.
put the ai in sapien to the parts of the level.
compile the map test it out use a header tool to make it pc extract the scenario and rebuild a normal pc map with the new ai and replace the old scenario files with the ce ones you extracted.

Posted: Sat Apr 01, 2006 9:55 am
by Morg
Wow thanks everyone. I'll try this stuff out. :)