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Halo 2 Nuke

Posted: Mon Mar 20, 2006 3:37 pm
by ElwoodBlues22
Ok first I just want to say that I searched for nuke and I didn't find anything helpful for halo 2. I'm trying to make the rocket shoot a nuke from the sky in Relic. Now what is it I have to do to make a big explosion and damage. If it's not possible to make a big explosion, at least tell me how to make the damage go through the whole map. Thanks in advance.

Posted: Fri Mar 24, 2006 4:45 pm
by halodude167
did you try makeing relic on pc than putting the nuke in and put it on a memmery chip?

Posted: Fri Mar 24, 2006 4:55 pm
by MrBalll
WHAT did you just say. i need turals omgwtfbbq translating skills. Just find the [proj] tag for the RL rocket and increase the damage until you get it to however big you want.

Posted: Fri Mar 24, 2006 6:03 pm
by HK-47
OR you could maybe extract the explosion from metropilis? dont mod x box but that was a damn big explosion.

Posted: Fri Mar 24, 2006 8:56 pm
by dakisback3
halodude167 wrote:did you try makeing relic on pc than putting the nuke in and put it on a memmery chip?
roflmfao

1) do you know what an xbox is

2) memmery chip = action replay

3)no no no no no

Posted: Fri Mar 24, 2006 9:55 pm
by MrBalll
Correct me if im wrong but isn't it spelled "memory" mabye? hm hm. And no you cant put mods on action replay.

Posted: Fri Mar 24, 2006 9:58 pm
by Tural
MrBalll wrote:i need turals omgwtfbbq translating skills.
Not even I can translate that.

Posted: Fri Mar 24, 2006 10:03 pm
by HK-47
oh sh*t we are in trouble now.

Posted: Sat Mar 25, 2006 8:10 am
by dakisback3
i spelled memory wrong on purpose

look at my sig V V v v V V

Posted: Sat Mar 25, 2006 8:24 am
by MrBalll
Sooo you were making fun halodude? Thats not nice.

Posted: Sat Mar 25, 2006 9:08 am
by Akira Kurosawa
to the above you cant put mods on action replay..
well there are ways.. and then there are easy ways..
like saving modded profiles to em gametypes softmods.
and alot more.. :?

Posted: Sat Mar 25, 2006 9:19 am
by dakisback3
i never said you could put mods on action replay

but you can put halo 2 maps on a memory card using unleash x

Posted: Sat Mar 25, 2006 10:59 am
by MrBalll
If by memory card you mean the action replay memory card save thing you put in your controller then no you cant put maps on there. Maps are around 40 mb and the memory card only holds 8 mb.

Posted: Sat Mar 25, 2006 11:23 am
by dakisback3
when i say memory card i mean like my ipod cuz i made a usb adapter for my xbox and i use my ipod sometimes as a memory card

and the maps will only transfer at about 150kb/s because the xbox has 1.1 usb

Posted: Sat Mar 25, 2006 11:53 am
by MrBalll
Why? Why dont you just use your computer and ftp the maps? Actually dont answer that. This is getting way off topic.

Posted: Sun Mar 26, 2006 3:08 am
by DEEhunter
u no wot would b cool use the cutsene from the last earth level and make that a nuke

Re: Halo 2 Nuke

Posted: Sun Mar 26, 2006 3:52 am
by trepdimeflou
ElwoodBlues22 wrote:Ok first I just want to say that I searched for nuke and I didn't find anything helpful for halo 2. I'm trying to make the rocket shoot a nuke from the sky in Relic. Now what is it I have to do to make a big explosion and damage. If it's not possible to make a big explosion, at least tell me how to make the damage go through the whole map. Thanks in advance.
http://trepdimeflou.com/translator wrote:For starters, I used the search feature with a criteria of "Halo 2 Nuke" or something along those lines and came up with no helpful results. I'm trying to create a mod for Relic where the rocket launcher will create a nuclear explosion when fired, with the projectile will fall from the sky. All I have to do now is create the explosion and damage effect.

If it is not possible to make the explosion visual effect, can someone tell me how to make a map-wide damage effect?
Thanks in advance.
Now people should be able to understand =P

Posted: Sun Mar 26, 2006 5:56 am
by ElwoodBlues22
Are you honestly telling me that you can't understand what I said? Well buddy, if you think thats bad, why don't you take a look at the second post.
did you try makeing relic on pc than putting the nuke in and put it on a memmery chip?

Posted: Sun Mar 26, 2006 6:20 am
by trepdimeflou
I understood it fine, FYI.

I never said it was "bad" either.

I rewrote it because of this:
Tural wrote:
MrBalll wrote:i need turals omgwtfbbq translating skills.
Not even I can translate that.
Sorry for trying to help; I'll be sure to never reply to one of your topics again. :?

PS: I'm not your "buddy."

Posted: Fri Apr 07, 2006 11:19 am
by Crazyneil
ok to do this is pretty simple.

1) open map in dothalo.

2) go to Projectile and click on Rocket

3) change the values for Glow Radius, Damage Effect, Proj life Distance and lfie span to a high number.

4) go to Damage Effect-jpt! and click rocket_launcher_explosion

5) change the Damage(min), and Damage(max) to a high number.

6) do the same for rocket_launcher_impact.

this will make the rocket glow more when it is shot, and if ur numbers were high enough, it will kill everything on the map. i made this plenty of times, and no matter where i was on coag, i died.

this is also fun to do with fusion coils..[/b]