Halo 2 Nuke
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Halo 2 Nuke
Ok first I just want to say that I searched for nuke and I didn't find anything helpful for halo 2. I'm trying to make the rocket shoot a nuke from the sky in Relic. Now what is it I have to do to make a big explosion and damage. If it's not possible to make a big explosion, at least tell me how to make the damage go through the whole map. Thanks in advance.
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did you try makeing relic on pc than putting the nuke in and put it on a memmery chip?
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- trepdimeflou
- Posts: 727
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Re: Halo 2 Nuke
ElwoodBlues22 wrote:Ok first I just want to say that I searched for nuke and I didn't find anything helpful for halo 2. I'm trying to make the rocket shoot a nuke from the sky in Relic. Now what is it I have to do to make a big explosion and damage. If it's not possible to make a big explosion, at least tell me how to make the damage go through the whole map. Thanks in advance.
Now people should be able to understand =Phttp://trepdimeflou.com/translator wrote:For starters, I used the search feature with a criteria of "Halo 2 Nuke" or something along those lines and came up with no helpful results. I'm trying to create a mod for Relic where the rocket launcher will create a nuclear explosion when fired, with the projectile will fall from the sky. All I have to do now is create the explosion and damage effect.
If it is not possible to make the explosion visual effect, can someone tell me how to make a map-wide damage effect?
Thanks in advance.

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- trepdimeflou
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I understood it fine, FYI.
I never said it was "bad" either.
I rewrote it because of this:
PS: I'm not your "buddy."
I never said it was "bad" either.
I rewrote it because of this:
Sorry for trying to help; I'll be sure to never reply to one of your topics again.Tural wrote:Not even I can translate that.MrBalll wrote:i need turals omgwtfbbq translating skills.

PS: I'm not your "buddy."

ok to do this is pretty simple.
1) open map in dothalo.
2) go to Projectile and click on Rocket
3) change the values for Glow Radius, Damage Effect, Proj life Distance and lfie span to a high number.
4) go to Damage Effect-jpt! and click rocket_launcher_explosion
5) change the Damage(min), and Damage(max) to a high number.
6) do the same for rocket_launcher_impact.
this will make the rocket glow more when it is shot, and if ur numbers were high enough, it will kill everything on the map. i made this plenty of times, and no matter where i was on coag, i died.
this is also fun to do with fusion coils..[/b]
1) open map in dothalo.
2) go to Projectile and click on Rocket
3) change the values for Glow Radius, Damage Effect, Proj life Distance and lfie span to a high number.
4) go to Damage Effect-jpt! and click rocket_launcher_explosion
5) change the Damage(min), and Damage(max) to a high number.
6) do the same for rocket_launcher_impact.
this will make the rocket glow more when it is shot, and if ur numbers were high enough, it will kill everything on the map. i made this plenty of times, and no matter where i was on coag, i died.
this is also fun to do with fusion coils..[/b]