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[mod]Flame Mammoth[I need help]
Posted: Tue Mar 07, 2006 5:44 pm
by princeofbelair

Ok I am wokring on a mod for bloodgulch where everyhing is flamey note the name FLAME MAMMOTH anyway I did it and i switched the meta on the tanks main firing mechanism explosion and now when ever I fire it...well it doesn't do any damage and makes nothing explode even when I shoot someone or a vehicle! Shoot I click recert meta in HMT?
Posted: Tue Mar 07, 2006 5:46 pm
by RaVNzCRoFT
If you want the tank's explosion to be firey, you'd probably need to go to the Particle tag and swap the Burning Flame meta with the tank explosion meta.
Posted: Tue Mar 07, 2006 5:50 pm
by princeofbelair
kk ill try that here in a sec im busy on RvB

Posted: Tue Mar 07, 2006 5:54 pm
by RaVNzCRoFT
Sorry if I wasn't that specific before. Swap all 6 tank metas in the [Part] Particle tag with the effects\particles\flash\burning flame meta. Also, make sure you have your Particle settings turned all the way up when you go to play Halo. If they're not, you won't see all your changes.

Posted: Tue Mar 07, 2006 6:08 pm
by princeofbelair
ok um hold on switch the meta from effe with the one in particle with all of the ones of the tank? because i want a gigantic flaming explosion

or maybe edit the wepaon of the tank and make it a flame throwing tank that will shoots the biggest ammount of flames ever!!!!

Posted: Thu Mar 09, 2006 5:03 am
by princeofbelair
im double posting on purpose because it needs a bump i really need help because creating a 2nd post while this one is still on front page is dumb
Posted: Thu Mar 09, 2006 5:50 am
by [files]Phenomena
dont bump your topic unless its atleast 3 days old and still havent gotten answer.
Posted: Fri Mar 10, 2006 2:02 pm
by princeofbelair
well can anyone answer my goshdam question!?
Posted: Fri Mar 10, 2006 2:56 pm
by Tural
Phenomena wrote:dont bump your topic unless its atleast 3 days old and still havent gotten answer.
Rules state five.

Posted: Fri Mar 10, 2006 3:35 pm
by DECOY
Cool. Bloodgulch with flames everywhere!
Thats awesome. You could get most of the settings you need from in here.....
http://www.halopc.net/Pyrogulch.html
Posted: Fri Mar 10, 2006 7:54 pm
by princeofbelair
well i've never seen the rules posted anywhere
Decoy despite the fact you made a mod PYROGULCH already...yeah don't rub it in my face I am making my own as such....more along the lines of flamethrowing tanks and....fire spawning randomly some how and maybe a creek of water running down the middle but switch the waters bitmap to a thick red for Lava. and maybe some robotic ai's? lol *HENCE* if you're as old as i am "16" you would know the game Megaman X and the whole series and from Megaman X1 one of the bosses if Flame Mammoth and thats why my one mod N30n T!g3R is called as it is because that is a boss from Megaman X3 and sense the shields are neon like so yeah lol.
*DON'T STEAL MY IDEAS FROM THIS POST OR I'LL REPORT*
Posted: Sat Mar 11, 2006 6:14 am
by DECOY
No really. open the pyrogulch map and you can see the settings for the effects, and also which effects you need to find and PMI into your map for cloud flames, smoke etc....

Posted: Sat Mar 11, 2006 10:44 am
by princeofbelair
um 1st of all if i do that ill be stealing ur work and also i have no flipping idea how to PMI whatever the crap that meens
Posted: Sat Mar 11, 2006 10:59 am
by DECOY
Looking at the settings in the tags with HMT isnt going to "steal" anything, but it might give you some clue as to where to start.....
ok. Glad I could help....

Posted: Sat Mar 11, 2006 12:31 pm
by Munsie
princeofbelair wrote:*DON'T STEAL MY IDEAS FROM THIS POST OR I'LL REPORT*
Was that maybe a bit much? People on this site try to help.. They're not here to steal your ideas..
~Munsie
Posted: Sat Mar 11, 2006 3:54 pm
by princeofbelair
hey I dont care just listen I am trying to do this And I all I wan is some advice but at the same time some cooperation ok?