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Color of bullets

Posted: Wed Mar 01, 2006 1:41 pm
by ElwoodBlues22
Is it possible to change the shaders of bullets to different colors? I want to change the battle rifle bullet to orange. Is this possible?

Posted: Wed Mar 01, 2006 3:45 pm
by MrBalll
Just skin it or, im not sure if there is one but you can look, in the mode tag and see if theres a BR Bullet tag and swap it with something orange like the glowy things on the elites arms and there is a tag for that stuff i think its like elite arm luminous or something.

Posted: Wed Mar 01, 2006 3:58 pm
by ElwoodBlues22
i looked but there is no br bullet tag in mode. anything else?

Posted: Wed Mar 01, 2006 4:24 pm
by MrBalll
other than skinning it using Photoshop, Paint Shop Pro, or M$ Paint i have no idea.

Posted: Wed Mar 01, 2006 4:27 pm
by ElwoodBlues22
this may sound noobish, but where do i find the picture to skin?

Posted: Wed Mar 01, 2006 4:29 pm
by MrBalll
in the bitm tag.

Posted: Wed Mar 01, 2006 4:33 pm
by ElwoodBlues22
thanks

Posted: Wed Mar 01, 2006 5:15 pm
by INSANEdrive
There is no Actual skin for bullets.. Just the contrails (also known as the tail)

Posted: Wed Mar 01, 2006 6:29 pm
by Ketchup_Bomb
INSANEdrive wrote:There is no Actual skin for bullets.. Just the contrails (also known as the tail)
INSANE knows his stuff.
Beat me to it, darn you. :P

Posted: Fri Mar 03, 2006 5:18 pm
by OdinVII
INSANEdrive wrote:There is no Actual skin for bullets.. Just the contrails (also known as the tail)
What about when a bellet falls on the ground? it has a skin.

Posted: Mon Jul 10, 2006 11:00 pm
by Axel18
Ok I went and found it for you look under bitm under eather effects\solids\95_kruz or effects\solids\casings_h_ar i cant tell right now with out more investigation. The smaller looks like br and the larger the human snyper but I could be wrong :?

Posted: Tue Jul 11, 2006 8:26 am
by Geo
OdinVII wrote:
INSANEdrive wrote:There is no Actual skin for bullets.. Just the contrails (also known as the tail)
What about when a bellet falls on the ground? it has a skin.
It's not a bullet that is released from the ejection port of a weapon, it's a casing. Is that what you would like skinned? Or the actual bullet that comes out of the barrel (projectile) because i'm afraid that's impossible, the game doesn't actually fire 'bullet's e.g. no model or skin for the bullets, just contrails/tracers.

Posted: Tue Jul 11, 2006 8:29 am
by Geo
OdinVII wrote:
INSANEdrive wrote:There is no Actual skin for bullets.. Just the contrails (also known as the tail)
What about when a bellet falls on the ground? it has a skin.
It's not a bullet that is released from the ejection port of a weapon, it's a casing. Is that what you would like skinned? Or the actual bullet that comes out of the barrel (projectile) because i'm afraid that's impossible, the game doesn't actually fire "bullets" as such e.g. no model leaves the barrel, the only evidence of a projectile being fired is the contrails/tracers.

[EDIT] WTF I clicked edit and it double posted!

Posted: Tue Jul 11, 2006 8:38 am
by StalkingGrunt911
Axel18 wrote:Ok I went and found it for you look under bitm under eather effects\solids\95_kruz or effects\solids\casings_h_ar i cant tell right now with out more investigation. The smaller looks like br and the larger the human snyper but I could be wrong :?
Don't bump old topics that was from march so I think he already figured this out :wink: