Color of bullets
Posted: Wed Mar 01, 2006 1:41 pm
Is it possible to change the shaders of bullets to different colors? I want to change the battle rifle bullet to orange. Is this possible?
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INSANE knows his stuff.INSANEdrive wrote:There is no Actual skin for bullets.. Just the contrails (also known as the tail)
What about when a bellet falls on the ground? it has a skin.INSANEdrive wrote:There is no Actual skin for bullets.. Just the contrails (also known as the tail)
It's not a bullet that is released from the ejection port of a weapon, it's a casing. Is that what you would like skinned? Or the actual bullet that comes out of the barrel (projectile) because i'm afraid that's impossible, the game doesn't actually fire 'bullet's e.g. no model or skin for the bullets, just contrails/tracers.OdinVII wrote:What about when a bellet falls on the ground? it has a skin.INSANEdrive wrote:There is no Actual skin for bullets.. Just the contrails (also known as the tail)
It's not a bullet that is released from the ejection port of a weapon, it's a casing. Is that what you would like skinned? Or the actual bullet that comes out of the barrel (projectile) because i'm afraid that's impossible, the game doesn't actually fire "bullets" as such e.g. no model leaves the barrel, the only evidence of a projectile being fired is the contrails/tracers.OdinVII wrote:What about when a bellet falls on the ground? it has a skin.INSANEdrive wrote:There is no Actual skin for bullets.. Just the contrails (also known as the tail)
Don't bump old topics that was from march so I think he already figured this outAxel18 wrote:Ok I went and found it for you look under bitm under eather effects\solids\95_kruz or effects\solids\casings_h_ar i cant tell right now with out more investigation. The smaller looks like br and the larger the human snyper but I could be wrong