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Mipmaps

Posted: Sat Feb 25, 2006 4:54 pm
by Benjyp
Is there any proven method to preventing your injected bitmaps from turning black at a distance?

Posted: Sat Feb 25, 2006 5:05 pm
by GreyAtom
Yes, make sure you select "Generate MIP maps".

Posted: Sat Feb 25, 2006 5:21 pm
by Viral
There is also a program, or application you can use called "Machimna Companion" (I KNOW I spelled it wrong...) and is available at HaloKit.Com's Program List

Posted: Sat Feb 25, 2006 5:32 pm
by GreyAtom
That too. :)

Posted: Sat Feb 25, 2006 6:27 pm
by Benjyp
but even when i select generate mipmaps, they are still black until i get close up.

Posted: Sun Feb 26, 2006 1:46 am
by Seraph
All i can think is using the Machima Companion, then selection bitmap LOD, (not model lod if i remember right :S)

Posted: Sun Feb 26, 2006 5:45 am
by Benjyp
ok, ty :D

Posted: Sun Feb 26, 2006 7:42 am
by Snave
Machinima Companion was not designed to be used for modding, when you use it to max out your LOD's you create holes in your map.. which is a bad thing.

Posted: Sun Feb 26, 2006 9:24 am
by Seraph
yes but he just wants it so he can see his skins, which machima companion does a good job of

Posted: Sun Feb 26, 2006 4:32 pm
by Benjyp
by the way, its an amazing program. what would you guys suggest if i were releasing a mod with my bitmaps? would they somehow fix themselves or should i just use the program as little as possible?