Page 1 of 1
Pelican Flipping Crazy-Ness
Posted: Thu Feb 23, 2006 8:09 pm
by Viral
I know this is pretty common, but I'm unsure of a FIX that can be made to stop a pelican from flipping wildly, BEFORE ridden.
I got it to spawn, and it's flyable, but it doesn't want to sit still.
How can I fix this?
Re: Pelican Flipping Crazy-Ness
Posted: Fri Feb 24, 2006 1:54 pm
by The Flying Dutchmen
Viral wrote:I know this is pretty common, but I'm unsure of a FIX that can be made to stop a pelican from flipping wildly, BEFORE ridden.
I got it to spawn, and it's flyable, but it doesn't want to sit still.
How can I fix this?
i think there isn't a fix on it (there might be but not known at the moment)...
i onetime saw a post just like this and people discussed it but on SP it seems to be flipping wildy also ,so maybe you should try some alternative methodes yourself...
Posted: Fri Feb 24, 2006 3:10 pm
by HK-47
Did you do anything to the Physics?
Posted: Fri Feb 24, 2006 3:18 pm
by kornkidcrazy
Well, you cant fix this, but you can do this: Go to the bashee and give it the hlmt of the pelican. And if that still doesnt work, give the bashee the sentinal beam as a gun instead of the bashee gun, and make the sentinal beam have the hlmt of the pelican and null out all of the banshee's shaders. Try that ad it should work.
Posted: Fri Feb 24, 2006 4:41 pm
by RaVNzCRoFT
I would just assume it's a problem with the physics. Try increasing the weight to the point where it just plops on the ground. Also, try messing around with the weight of points X, Y, and Z. One of them may be a certain weight that's unbalancing the pelican. It's most likely a physics error, so I think that's your area.
Posted: Fri Feb 24, 2006 4:54 pm
by HK-47
RaVNzCRoFT 3 wrote:I would just assume it's a problem with the physics. Try increasing the weight to the point where it just plops on the ground. Also, try messing around with the weight of points X, Y, and Z. One of them may be a certain weight that's unbalancing the pelican. It's most likely a physics error, so I think that's your area.
Yeah but if you get into phyisics you might be able to do "Hydraulics" for the hog.
Posted: Wed Jul 19, 2006 10:41 am
by halo2maniacplaya
ive gotten it to not flip wildly. i switched it with a ghost on new mombasa. i used dothalo. i went to the vehi tag and looked at its dependencies and stuff. i chenged them all to the pelican ones and nulled out all the extra ones. u can check which one are pelican ones by looking at the pelican tag. i think it may have something to do with the "crazyness" option in the tag editor. i changed everything to pelican by looking at the properties of the pelican and changing the ghosts properties to the pelican.
Posted: Wed Jul 19, 2006 10:50 am
by kornkidcrazy
Or, spawn the pelican on top of a machine and it wont flip anymore.
Posted: Wed Jul 19, 2006 11:57 am
by Skayter
WTF big bump...