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Modding the new maps - that H2 didnt originally come with
Posted: Wed Feb 15, 2006 9:46 am
by daggerx
(warlock, elongation, deltatap, turf etc..)
do i have to adding the to the main menu first before i can actualy mod the maps or use patches for those perticular (new) maps..
reason being i modded a warlock map and added it to the main menu
it did the count down and the screen faded like i was getting ready to play the map/mod and it when back to the screen where u make the Multiplayer selections (change map, start game etc)
can some1 shed some light on this for me...i remember a while back there was a tut or something that gave u some instructions on where the new maps go slot wise and then copy them over from the 4d530064 folder or something like that...
anyhelp would be greatly appreciated thanks...
Posted: Wed Feb 15, 2006 10:00 am
by Halo117
Halo 117- Edit
Posted: Wed Feb 15, 2006 12:38 pm
by Tural
Halo117, we don't talk about TDATA modding here.
daggerx, did you
resign it?
Posted: Wed Feb 15, 2006 1:41 pm
by Halo117
I don't think im talking about TDATA modding either.
Just modding the other map levels.
But by that modding, do you mean XBL?
Cause my Xbox is hardmodded and can't go on live, my Halo 2 is on the Harddrive, but i got that MP map pack disk, and it stores my maps in that folder, and never bothered to ad them to my other map folder.
It sounded he had stored it the same way, and i know the DLC maps needs extra resigning, at least on my Xbox.
Posted: Wed Feb 15, 2006 1:58 pm
by Tural
Are... are you serious?
TDATA Modding = Modding files in the TDATA folder.
Seriously, did yoy need me to mention that?
We don't talk about that here, because any Live modder could come browsing, find your post mentioning how to do it, google the tools, and mod on Live.
Posted: Wed Feb 15, 2006 2:00 pm
by Ketchup_Bomb
Posted: Thu Feb 16, 2006 1:29 am
by Halo117
Tural wrote:Are... are you serious?
TDATA Modding = Modding files in the TDATA folder.
Seriously, did yoy need me to mention that?
We don't talk about that here, because any Live modder could come browsing, find your post mentioning how to do it, google the tools, and mod on Live.
By saying Tdata, it was another way of cheating, which was not what i was talking about.
But i get your point, so i canged my posts.
Posted: Thu Feb 16, 2006 11:29 am
by daggerx
Tural wrote:Halo117, we don't talk about TDATA modding here.
daggerx, did you
resign it?
yes it did, it didnt say loading map failed it just faded out and faded to the main MP menu (like a scene change from a movie)
Posted: Thu Feb 16, 2006 11:40 am
by kibito87
i think you have to resign the dlc maps with the same signature it had before modifying it. There's a program called samesig. Try googling that and trying it. Oh and by the way its much easier to add it to your main menu and just mod from there.
Posted: Thu Feb 16, 2006 1:29 pm
by Ketchup_Bomb
You guys, we do
NOT support TDATA modding here!
Do
NOT mention anything about CMR. That program is frowned upon here.
Like I said:
Posted: Thu Feb 16, 2006 2:05 pm
by Innosentz
i'v had cmr... whats the deal... and i do see download content map mods here... i dont think he mean Cheating mods and crap...n i think he wants skins and stuff on thos maps.
Posted: Thu Feb 16, 2006 2:26 pm
by Ketchup_Bomb
It does not matter.
We do
NOT support TDATA modding. You add them to the mainmenu if you want to mod them.
CMR enables you to mod on LIVE. Does that sound like it's ok to tell people how to use it?
No.
Do not use CMR, do not mod in the TDATA directory.
Like I have said two times before:
Posted: Thu Feb 16, 2006 3:09 pm
by daggerx
thanks bro