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How Do you model weapons with milkshape trial?

Posted: Thu Jan 26, 2006 2:04 pm
by halo2
How? Example:Model assault rifle into m16.

Posted: Thu Jan 26, 2006 2:18 pm
by Veegie[Temp]
Your sig....is...broken.

Posted: Thu Jan 26, 2006 2:20 pm
by =sw=warlord
his sig seems ok to me....
anyhow to remodel you would need darkedit to extract a model and use the import option in milkshape and choose .obj and inport it once done export it as .obj again.

Posted: Thu Jan 26, 2006 4:17 pm
by Ketchup_Bomb
=sw=warlord wrote:his sig seems ok to me....
Image
No, it's broken alright.

Posted: Thu Jan 26, 2006 11:40 pm
by Anxiety
=sw=warlord wrote:you would need darkedit to extract a model
why? just use hmt 3.5. To model the weapons, go to (in milkshape) file -> import -> wavefront obj.. then open the extracted model (where ever you put it) and there you have it! select some verts and move em around. just make sure to not to delete any or add any

Posted: Sun Jan 29, 2006 10:59 am
by halo2
Ketchup_Bomb wrote:
=sw=warlord wrote:his sig seems ok to me....
Image
No, it's broken alright.
U! its not broken here! Image

Posted: Sun Jan 29, 2006 11:47 am
by Ketchup_Bomb
You don't understand.
Trust us, it's broken.
Just remove it as DanaSoft sigs are gayer than three guys on one bike.
:roll:

Posted: Sun Jan 29, 2006 1:38 pm
by LuxuriousMeat
=sw=warlord wrote:his sig seems ok to me....
anyhow to remodel you would need darkedit to extract a model and use the import option in milkshape and choose .obj and inport it once done export it as .obj again.
darkedit im pretty sure your thinking of DarkMatter