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Halo 2 Skinning Problem

Posted: Tue Jan 24, 2006 4:42 pm
by GreyAtom
Well, I'm working on a mod for Warlock and I have all of my .DDS files made, but when ever I import them, they turn black until I get close and then they are really... "reflecty". I'm new to H2 skinning and I just need some help here.

Thanks.

Posted: Tue Jan 24, 2006 5:39 pm
by Ketchup_Bomb

Posted: Tue Jan 24, 2006 6:20 pm
by GreyAtom
I do that, but it takes 5 minutes ( I even have a fast computer ), and then it says it's already internalized.

Posted: Tue Jan 24, 2006 6:38 pm
by Ketchup_Bomb
Alright, you're going to want to download a program called Halo 2 Machinima Companion.
This program allows you to remove the low LOD's from maps. That way, they should not resort to black from long distances.

Also, just to be sure, clear your cache.
Head to:
X:\
Y:\
Z:\
and
E:\CACHE\
directories and delete all files within these levels. Then reboot Halo 2.

Posted: Wed Jan 25, 2006 4:44 am
by GreyAtom
All right, thanks Ketchup.

Posted: Wed Jan 25, 2006 5:22 pm
by GreyAtom
Well, it's still doing it... what should I do?

Posted: Wed Jan 25, 2006 5:27 pm
by Tural
GreyAtom wrote:Well, it's still doing it... what should I do?
You should not double post.

Posted: Wed Jan 25, 2006 5:52 pm
by GreyAtom
I knew that, but I just want to get my map done.

Posted: Wed Jan 25, 2006 7:28 pm
by dos mes
Make sure that when u save your texture that you check "create new mip maps"