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modeling help

Posted: Sat Jan 07, 2006 12:10 pm
by [SK]Nick[A]
hey can someone tell me how to export weapons vehicles anyhting and everythig in an .obj format

Posted: Sat Jan 07, 2006 12:20 pm
by kornkidcrazy
Halo or Halo 2?

darklord214

Posted: Sat Jan 07, 2006 12:27 pm
by darklord214
Halo 2 Ty for replying so quickley i am having the problem, it is for halo 2 and i have treid allmost everything darkmatter ad bsp tool are the closestr that i have gotten to editing the weapons, but niether seem to get a weapon in, and all of the other programs i ahve tried fuck up and i cannot even open them.
with darkmatter the object is imported but it does not show up, and bsp tools is only for the enviroment, and not for weapons and vehicles sooo Pls help.

Posted: Sat Jan 07, 2006 12:30 pm
by kornkidcrazy
Ok..... Go here. It should help you maybe....

Ty

Posted: Sat Jan 07, 2006 12:39 pm
by darklord214
Ok ty for the link but when i try to import it it keeps on getting an error, and is saying it has to close idk why.

Ps nice sig

Posted: Sat Jan 07, 2006 12:47 pm
by darklord214
ok well it kinda worked ty but when i try to open it in 3ds i fucks up and says that it needs to close

Posted: Sat Jan 07, 2006 12:48 pm
by kornkidcrazy
Well, if the model is too big Darkmatter cant handel it. Also, if darkatter wont open you map, that is because there is holes in the hex. I would put models into a map you dont care about, then transfer them to the map your modding with Insolence so it still works.

Posted: Sat Jan 07, 2006 12:59 pm
by darklord214
That's not whaat i was getting at but i found a way to do it, i downloaded milshape, put the magnum in it and exported it in a 3ds format, i edited t, then imported it back into milkshape and back into the correct format, then into darkmatter! :shock: :lol: