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Model Problem

Posted: Sun Jan 01, 2006 12:53 pm
by PEACEFUL_JOKER
Ok so I followed a really good tutorial on model injection. This one--> http://files.halomods.com/viewtopic.php?t=41989

When I load my map and play it, the new model I just made is there, but when I get too close to it, I think the shaders are all screwed up because it look all screwed up. Thats only when I get close to it or pick it up. Can someone please tell me how to fix this.

Posted: Sun Jan 01, 2006 1:02 pm
by 5C077
it does this because the model you made has a smaller file size than the origonal model so wat i whould do is maybe reduce the size of a model e.g. battle rifle and hide it inside the model you made then inject it then bingo it is fixed.

Posted: Sun Jan 01, 2006 1:14 pm
by kornkidcrazy
Yes, or purposly the model bigger, and resize it in inoslence. Either that or try the trial and error thing, when you null out random shaders. But I'd do what scott told ya.

Posted: Sun Jan 01, 2006 1:14 pm
by PEACEFUL_JOKER
What do you mean "hide" it inside? I am not understanding here. If I even knew how to do that, wouldnt that just defeat the purpose of the new model since it is "inside" the original?" :?:

Posted: Sun Jan 01, 2006 3:41 pm
by TehBanStick
PEACEFUL_JOKER wrote:What do you mean "hide" it inside? I am not understanding here. If I even knew how to do that, wouldnt that just defeat the purpose of the new model since it is "inside" the original?" :?:
They mean take a BR model and hide it in your model to make the size bigger.
Pretty much like putting something in a box to make it heavier.

Posted: Sun Jan 01, 2006 5:04 pm
by kornkidcrazy
Well, wut I do is if a model has messed shaders, it is becasue the new model isn't as big as a the original model. So, the shaders have to go some where, right? So, you can do a few things.

1. You can just make a new model and forget about that model.

2. You can try to make the model bigger; like add more detail and such.

3. If all else fails, you can do this: Go to the model and try to null out shaders. This will take some time, trying to find out what shader(s) you don't need, but it gets the job done. Only bad thing is it may leave some parts of the model trasparant.

I hope this helps you out. BTW, thaks for reading my tutorial. Good luck and happy new year.