Ok so I followed a really good tutorial on model injection. This one--> http://files.halomods.com/viewtopic.php?t=41989
When I load my map and play it, the new model I just made is there, but when I get too close to it, I think the shaders are all screwed up because it look all screwed up. Thats only when I get close to it or pick it up. Can someone please tell me how to fix this.
Model Problem
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Model Problem
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- kornkidcrazy
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They mean take a BR model and hide it in your model to make the size bigger.PEACEFUL_JOKER wrote:What do you mean "hide" it inside? I am not understanding here. If I even knew how to do that, wouldnt that just defeat the purpose of the new model since it is "inside" the original?"
Pretty much like putting something in a box to make it heavier.
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Well, wut I do is if a model has messed shaders, it is becasue the new model isn't as big as a the original model. So, the shaders have to go some where, right? So, you can do a few things.
1. You can just make a new model and forget about that model.
2. You can try to make the model bigger; like add more detail and such.
3. If all else fails, you can do this: Go to the model and try to null out shaders. This will take some time, trying to find out what shader(s) you don't need, but it gets the job done. Only bad thing is it may leave some parts of the model trasparant.
I hope this helps you out. BTW, thaks for reading my tutorial. Good luck and happy new year.
1. You can just make a new model and forget about that model.
2. You can try to make the model bigger; like add more detail and such.
3. If all else fails, you can do this: Go to the model and try to null out shaders. This will take some time, trying to find out what shader(s) you don't need, but it gets the job done. Only bad thing is it may leave some parts of the model trasparant.
I hope this helps you out. BTW, thaks for reading my tutorial. Good luck and happy new year.
