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messed up scenery
Posted: Thu Dec 29, 2005 2:36 pm
by eliteshadowx
I imported a pelican from oldmombasa.map into terminal. It works fine (No game freezes, blackouts, w/e) BUT, I always walk right through it. Projectiles explode or are deflected before they get inside the downed pelican, but people can still hide in it. How do I make it so that people cannot simply walk through the pelican.
Posted: Thu Dec 29, 2005 3:05 pm
by 5C077
hlmt a mach to this pelican.
Posted: Thu Dec 29, 2005 3:30 pm
by Tural
5C077 wrote:hlmt a mach to this pelican.
That wasn't even a sentance...
Posted: Thu Dec 29, 2005 3:37 pm
by Ketchup_Bomb
Main Entry: 1sen
wtf?
Posted: Thu Dec 29, 2005 3:42 pm
by eliteshadowx
Ok, what? hlmt a mach?. I have the same problem with the mach gate I got from zanzibar
Posted: Thu Dec 29, 2005 4:18 pm
by V0Lt4Ge
Ketchup_Bomb wrote:<(O_O<)_^<)

Posted: Thu Dec 29, 2005 4:35 pm
by Tural
H1Gh V0Lt4Ge wrote:Ketchup_Bomb wrote:<(O_O<)_^<)

He stole that from me.
Posted: Thu Dec 29, 2005 4:45 pm
by V0Lt4Ge
Tural wrote:He stole that from me.
that's nice.
Posted: Thu Dec 29, 2005 4:52 pm
by Ketchup_Bomb
Steal this!

Posted: Thu Dec 29, 2005 4:55 pm
by V0Lt4Ge
i would ask, but the pic says not to...
Posted: Thu Dec 29, 2005 5:03 pm
by Tural
It's a VERY long story.
Posted: Thu Dec 29, 2005 5:15 pm
by Ketchup_Bomb
Tural, we've already been here...
KEtCHuP b0MB: This is almost as weird as it gets
Tural: Long story
Tural: Involving my gf
KEtCHuP b0MB: Not really
KEtCHuP b0MB: It just involves us, and a French made construction.
KEtCHuP b0MB: =p
Tural: Why did you have to go and tell him that?
Posted: Thu Dec 29, 2005 5:28 pm
by Tural
Stupid logs.
Edit: I'm reporting myself for spam.
Posted: Fri Dec 30, 2005 12:28 am
by Leg0
Do not spam another users thread. Do it again and may have to issue strikes.. Now please continue on topic
Posted: Fri Dec 30, 2005 10:16 am
by Dootuz
try the trees in zanzabar tut
here
http://files.halomods.com/viewtopic.php ... ight=trees
hope it helps

Dootuz
