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How do i
Posted: Thu Dec 15, 2005 1:46 am
by Hyperdash
How do I get a pistol.gbxmodel to open in Milkshape? An ansewer would be nice.
Posted: Thu Dec 15, 2005 6:23 am
by halo2poo
in hmt go to the models section in your map. find the pistol and then when you see export model, click that. then export it anyware. go to milkshape and click on file>import>wavefront file (or something like that)
find the pistol model and click open. i think thats how it works.
Posted: Thu Dec 15, 2005 2:12 pm
by SuperSunny
Pistol.GBXMODEL from the HEK (.gbxmodel extension).
Basically, ya don't if you want that in, use the PC map for the Milkshape one.
If you want one into Max, use Steelix's GBXmodel converter to convert it to .3ds or .Obj format. The UV's stay so you can apply a texture perfectly.