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Texturing/ skining problem
Posted: Wed Dec 14, 2005 12:40 pm
by Dootuz
HI im going to make a model for my new mod and i have indaviual textures for like the eyes, arms, bod,y and other things. is there a way to make one texture so it will look right in game plese resopond.

Dootuz

Posted: Wed Dec 14, 2005 12:55 pm
by INSANEdrive
For...Halo 1 or 2 (I am assuming Halo 2)
Posted: Wed Dec 14, 2005 12:56 pm
by GametagAeonFlux
In Halo 2 it's impossible to inject models with correct UVWs, so even if you could find a way, it wouldn't work.
Posted: Wed Dec 14, 2005 1:08 pm
by 5C077
Your best bet is swapping the shader with no detail lines and then skining the model.
Posted: Wed Dec 14, 2005 1:19 pm
by Dootuz
howd they do it for the goldeneye mod for Ivroy tower. and for halo 2
Posted: Wed Dec 14, 2005 1:26 pm
by GametagAeonFlux
Dootuz wrote:howd they do it for the goldeneye mod for Ivroy tower. and for halo 2
They didn't do it for the Goldeneye mod, they lied.
They just skinned the Admiral or someone in their Dress Uniform.
Posted: Wed Dec 14, 2005 1:29 pm
by Dootuz
They just skinned the Admiral or someone in their Dress Uniform.
hmm i didnt relize that.......
but my model was going to be a snowman
Posted: Wed Dec 14, 2005 1:30 pm
by GametagAeonFlux
If you paint an opaque colored texture it should work...he'd just be all white or something to that effect. :p
Posted: Wed Dec 14, 2005 1:32 pm
by Dootuz
What about the eyes and the coal buttins .... and the brown arms
Posted: Wed Dec 14, 2005 1:33 pm
by GametagAeonFlux
I don't think that'd work, but there are models in the game that have more than one texture applied to them so it IS possible but I don't know how easy it'd be.