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is this true
Posted: Sun Dec 11, 2005 12:32 pm
by TheNox
is it true that if your trying to import a cutom model into halo for pc (lets say a new viechle) you have to replace another model?
and the custom model has to have the same number of verticies and indercies as the one your trying to replace?
Posted: Mon Dec 12, 2005 4:47 am
by Xero
Why the hell must you double post just wait.
Posted: Mon Dec 12, 2005 10:31 am
by TheNox
I belive that was one post
Posted: Mon Dec 12, 2005 5:41 pm
by Xero
Maybe because the post got deleted by a mod since i reported it for being a double post...........
Posted: Tue Dec 13, 2005 2:59 am
by TheNox
sure whatever
Posted: Tue Dec 13, 2005 3:47 am
by Vinx
you 2 stop fighting.
yes, if i remember correctly thats how it works.
Posted: Tue Dec 13, 2005 2:11 pm
by TheNox
kinda suks if it is like that, it means you cant put custom models in game
Posted: Tue Dec 13, 2005 4:53 pm
by SuperSunnyIsSoDelight
TheNox wrote:kinda suks if it is like that, it means you cant put custom models in game
In CE, yes, not in PC, without using CE.
The reason you can't do this is because Halo has to compile and convert the code from the exported model from Max into Halo format, then compile it into a map.
Injecting a new model would screw up UV mapping coordinates, and the placement of markers, nodes, etc. stuff Halo uses for the models for them to work correctly.
If you're really desperate on getting this in you'd have to actually use CE/HEK to create a model, then convert it, then rip it, but then the bitmaps/sounds don't come along with it if you rip it to PC because in PC, it reads the bitmaps from bitmaps.map and and sounds from sounds.map instead of the map file itself. It's not coded to.