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Dark Matter help

Posted: Wed Nov 23, 2005 3:57 pm
by nastadon
I've been searching basicly all day and i cant find this answer. So i decided to come ask here.

I'm trying to make active scenery and when i tried H2x i didn't have the right plugin so there was no collection tab under scnr. So i tried to use dark matter. When i got to the collections tab and set everything in that it gives me an error and closes.

So can anyone get me a plugin that will work for H2x?

or

Tell me how to fix dark matter so i can save?

If noone knows the error this is what it said when i clicked on details.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at WindowsControlLibrary1.PluginX.Plugins(String filename) in F:\WindowsControlLibrary1\UserControl1.vb:line 972
at WindowsApplication2.Form1.pluginsave() in f:\!darkmatter\form1.cs:line 6898
at WindowsApplication2.pluginpanel.button5_Click(Object sender, EventArgs e) in f:\!darkmatter\form stuff\pluginpanel.cs:line 127
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
DarkMatter
Assembly Version: 1.0.2113.30646
Win32 Version: 1.0.2113.30646
CodeBase: file:///C:/Documents%20and%20Settings/chris%20delano/My%20Documents/Shane-o/MODS/Softmod/DarkMatter.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
WindowsControlLibrary1
Assembly Version: 1.0.2103.37995
Win32 Version: 1.0.2103.37995
CodeBase: file:///C:/Documents%20and%20Settings/chris%20delano/My%20Documents/Shane-o/MODS/Softmod/WindowsControlLibrary1.DLL
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 7.0.5000.0
Win32 Version: 7.10.6001.4
CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.

Posted: Wed Nov 23, 2005 4:21 pm
by Tural
Everyone's does that, if you read the posts youd know how to fix it. Maybe someone just needs to put out the working plugin for the tutorial, since nobody knows how to read the replies.

Posted: Wed Nov 23, 2005 6:01 pm
by nastadon
Yeah someone really should. I'm not reading all those replies... (What thread are we even talking about)

Posted: Wed Nov 23, 2005 6:10 pm
by Tural
The active scenery thread... its not even two pages...

Posted: Wed Nov 23, 2005 6:18 pm
by nastadon
I just got done reading the whole dark matter thread... :(

Well looks like i'm off to read some more.

EDIT - Okay... i read that. What post is suppose to be the informative one?

Posted: Wed Nov 23, 2005 6:30 pm
by Tural

Posted: Wed Nov 23, 2005 6:38 pm
by nastadon
So i have to go to my scnr plugin, then go through all that coding until i get an error... what happens when i get the error screen. is it fixed or...?

I'm sort of confused with that...