Page 1 of 1

Photoshop hmt inject texture problem

Posted: Sat Nov 19, 2005 2:33 pm
by deathsyire
Ok I was screwing on the bloodgulch map, I changed the colors and everything and saved it as a Dxt1. I goto inject it with Hmt, it says file must be saved as a Dxt1, So I go back out and resave it as a Dxt1 no Alpha, and still getting the same thing with hmt, What can I do?

Posted: Sat Nov 19, 2005 5:42 pm
by babelfish
Uhm. Weird thing with HMT when it does that. When it says "must be dxt1"
it means that it can't be a dxt1. Try dxt2 or dxt3. Also make sure you check "generate mip maps". I don't know about the alpha part, I havn't skinned in awhile but I THINK it's no alpha. Try both ways and see which one works better.

Posted: Sat Nov 19, 2005 5:58 pm
by wes
1bit alpha

Posted: Sun Nov 20, 2005 5:50 am
by babelfish
Oh yeah...1bit...anyway, still if it says "must be dxt1" it means that it CAN'T be a dxt1. I'm sure of that. :wink:

Posted: Sun Nov 20, 2005 8:17 am
by wes
it did that to me before, so i saved it as a DXT3 and it worked

Posted: Wed Nov 23, 2005 12:10 pm
by Mourge
yea it says the original file needs to be DXT1 so its either dxt3,a8r8g8b8, or yea make sure the generat cubemaps are on.... :) master skinner here deal with skins all the time