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Photoshop hmt inject texture problem
Posted: Sat Nov 19, 2005 2:33 pm
by deathsyire
Ok I was screwing on the bloodgulch map, I changed the colors and everything and saved it as a Dxt1. I goto inject it with Hmt, it says file must be saved as a Dxt1, So I go back out and resave it as a Dxt1 no Alpha, and still getting the same thing with hmt, What can I do?
Posted: Sat Nov 19, 2005 5:42 pm
by babelfish
Uhm. Weird thing with HMT when it does that. When it says "must be dxt1"
it means that it can't be a dxt1. Try dxt2 or dxt3. Also make sure you check "generate mip maps". I don't know about the alpha part, I havn't skinned in awhile but I THINK it's no alpha. Try both ways and see which one works better.
Posted: Sat Nov 19, 2005 5:58 pm
by wes
1bit alpha
Posted: Sun Nov 20, 2005 5:50 am
by babelfish
Oh yeah...1bit...anyway, still if it says "must be dxt1" it means that it CAN'T be a dxt1. I'm sure of that.

Posted: Sun Nov 20, 2005 8:17 am
by wes
it did that to me before, so i saved it as a DXT3 and it worked
Posted: Wed Nov 23, 2005 12:10 pm
by Mourge
yea it says the original file needs to be DXT1 so its either dxt3,a8r8g8b8, or yea make sure the generat cubemaps are on....

master skinner here deal with skins all the time