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Council Head Elites

Posted: Fri Nov 04, 2005 12:02 pm
by Lestatfreak
Okay, I've seen that all of the model and bitmaps are in multiplayer for the Council Head Elites. Now how do you enable them?

P.S. I hate posting on this forum. It makes me look so much stupider than I really am.

Posted: Fri Nov 04, 2005 1:49 pm
by Tural
If Im correct (which I may not be, its been a while since ive done this)

<Matg>
Unknown 8
Chunk 2
Swap Elite for Council

Posted: Wed Nov 09, 2005 3:38 pm
by Lestatfreak
Okay, that wasn't it but I think I found

<hmtl>(Object Properties)
Variation
Chunk 1
<Values>
Chunk 0: Helmet
Chucn 1: hg
<Permutation>
Chunk 0: base to honor
Chunk 1: base to honor

I haven't tried it as a Council Head elite but I know the helmet is at least right for the council. I put the council on helmet and honor on hg because I was trying to make a hybrid, but it just came out as an Honor Guard. The easiest way to find a variation you want is to open a SP map with the elite (Has to be Covenant. Heretics and Dervish have different models) you want (Best I could find was deltacontol.map). Look through the different chunks on the variation on the tag above. Find one that you want and change the MP elite's helmet and hg tags to whatever the SP's are.

EDIT: There are still odd glitches with the helmets. I've had four different versions of helmets (Honor Guard, White Council, Colored Council, and Regular) on the same tag change and in the same match. But this makes always the elite have the arm and leg pieces of the honor guard.