This frekin crazy pelican!

Technical Chatter here.
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buji_ryu





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This frekin crazy pelican!

Post by buji_ryu »

I need alittle help on a pelican injection in coagualtion. The Pelican flips like crazy and won't stay still if no ones in it, and it's not desturtable(to my knowledge) could some tell me how to make it stop spining and make it go blow up when it's been shot enough? thanks... this was the tuturial I used:
Step-1 Open Maps
First, open Insolence. Now, open the multiplayer map in which you would like to play with the driveable pelican. Also open 05a_deltaapproach.map.

Step-2 Drag and Drop
To add the vehicle you must drag over the vehicle pelican. It will drag over the other pelican vehicles for you. Navigate your way to the pelican under the vehi tag. Drag and drop it from 05a_deltaapproach.map to your map that you want the pelican in.

Step-3 MoveBox
Each time you drag & drop a tag, a small status box will pop up to give you information about what the program is doing while you wait. The longest part is usually "Relinking" and it may seem like it froze.. It didn't, it just has to do a lot of file reading & writing at this point, so let it be. When the move is done, the box will go away.

Step-4 Close unneeded maps
Close 05a_deltaapproach.map

Step-5 Fix Seats
Since this vehicle was made for campaign you are going to need to change many string indincies. Select the pelican vehicle and double click it. Then underneath the change plugins there should be the following text "IFP Plugin-"Vehi"Edit mode". Click it and it will change and say "IFP Plugin-"Vehi"Dev mode". From there go to Unknown 11 under Reflexives. Underneath the words "Author: Iron_Forge" There is a drop down bar with and arrow on the right side with a bunch of numbers. We will only need to edit 0-11. Under the 0 change the first string ID to "warthog_d". Then you are done. Go to 1, and change the first string ID to "spectre_p_r". Do the same for 2-10. For number 11 change the first string ID to "warthog_g".

Step-6 Adding the pelican
First go to 'map options' in the upper left corner and go to 'sort by path'. Then click multiplayer, and select "multiplayermultiplayer_globals.mulg". Double click it. Got to Dev mode and choose unkown 2. Choose uknown 2 under that, and choose number 2 in the upper left drop down box. Double click the ID and change it to pelican, you can do the same for number 3, then there are no more tanks, only pelicans.

Step-7 Fix encryption
Go to 'map options' in the upper left, and click 'fix map signature' and wait 10-20 seconds, usually less. Then ftp it over to your xbox and enjoy. Note: The pelican will be flipping wildly, but if you flip it and hold x near the drivers seat you will get in and drive.
Oh and btw I found a perfect pelican injection but I could never get it to work so I just followed this. But I just need alittle modification here lol, thanks if you can help, I can understand if you can't.
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GametagAeonFlux




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Post by GametagAeonFlux »

It's supposed to flip, just press X and try holding X every once in a while, it's kinda a luck thing.
buji_ryu





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Post by buji_ryu »

i wish ppl would read the entire post. I KNOW IT'S SUPPOSE TO FLIP, IM TRYING TO GET IT NOT TO FLIP! is that clear now??? I sure hope so.
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Tural




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Post by Tural »

I dont think you can make it blow up, it doesnt have a destroyed model or anything like that. Also, search the insolence forums, somewhere they answered how to stop the flipping.

I found a couple, try some of these, see how it goes

http://insolence.epgservers.net/index.p ... =1313#1313
http://insolence.epgservers.net/index.p ... id=613#613
http://insolence.epgservers.net/index.p ... =2547#2547
buji_ryu





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Post by buji_ryu »

thanks
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