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Adding pictures to the added maps in the main menu

Posted: Wed Aug 10, 2005 11:34 am
by Samusaaron3
I know how to add maps to the main menu, but how do you give them their own picture insed of the default zanzi picture?

This is for Halo 2

Posted: Wed Aug 10, 2005 11:39 am
by DEEhunter
use this i can this but if you mean for xbox it should work just open the ui.map with ithttp://files.halomods.com/viewtopic.php?t=18350

Posted: Wed Aug 10, 2005 12:20 pm
by XxXboxodXxX
HALO 2, NOT HALO 1 You have to add the details then open up mainmenu.map in Ch2r. Go to ui/code_global_bitmaps and you should see all of the bitmap files. Open up the one after zanzibar and add your .dds file to it. It needs to be in a8r8g8b8 format at 224 x 207. Hope that helps!

P.S.: There is no program that does it right now. The only one is serenity, but you have to use a patch to do it.

Posted: Wed Aug 10, 2005 12:34 pm
by Samusaaron3
Can you olny change the zanzi pic, or can you give each new map its own photo?

Posted: Wed Aug 10, 2005 2:35 pm
by XxXboxodXxX
Samusaaron3 wrote:Can you olny change the zanzi pic, or can you give each new map its own photo?
You can give each map its own photo.

Posted: Wed Aug 10, 2005 4:35 pm
by donuthole1010
no each map after the last one that is supposed to be there are all the same. the reason is that because the meta of each slot points to the same raw data in the map. so if you inject one picture for ur modded map then all the maps added after that are exactly the same. and serenity does it by adding raw data to the end of the map and having the meta of the slot point to that data, and it reads the picture from there.

Posted: Mon Aug 15, 2005 2:58 pm
by SCJudd
donuthole1010 wrote:no each map after the last one that is supposed to be there are all the same. the reason is that because the meta of each slot points to the same raw data in the map. so if you inject one picture for ur modded map then all the maps added after that are exactly the same. and serenity does it by adding raw data to the end of the map and having the meta of the slot point to that data, and it reads the picture from there.
any way to do it without serenity? like if I wanna add a pic for a good ol' ppf mod or something?

Posted: Mon Sep 12, 2005 2:01 am
by veitchypops
XxXboxodXxX wrote:HALO 2, NOT HALO 1 You have to add the details then open up mainmenu.map in Ch2r. Go to ui/code_global_bitmaps and you should see all of the bitmap files. Open up the one after zanzibar and add your .dds file to it. It needs to be in a8r8g8b8 format at 224 x 207. Hope that helps!

P.S.: There is no program that does it right now. The only one is serenity, but you have to use a patch to do it.
You can use Ch2r but you have to switch the internal picture type to X8R8G8B8 so it will inject properly. i havent tested it but i will soon!

EDIT: I just got the latest version of Ch2r and if you go into it's matG editor it will do it for you!

Posted: Sun Feb 05, 2006 6:28 pm
by Alagavic
Where can I find a 256 x 256 with X8R8G8B8 format in mainmenu? I am having problem to inject pics into mainmenu for new map.

Thanks,

Alagavic 8^>