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Rocket Hog Turret
Posted: Mon Aug 01, 2005 1:02 pm
by Guest
Ok i want to know how to completely make the Rocket hog turret dissapear. Like i put the cryoglass skin over the rocket launcher and the only thing that dissapeared was the bottom of it. So now ive got some stupid floating rocket launcher above the hog and i am asking if its possible to make it completely dissapear.
Posted: Mon Aug 01, 2005 4:47 pm
by V@1!$7r!x
you have to do that in HMT. But you could find a civvie warthog mod then take the .dds file that they have for the gun then apply it using HMT.
Posted: Mon Aug 01, 2005 9:31 pm
by Guest
No civvies are made out of normal green warthogs. I want to know how to make the rocket turret completely dissapear. I already know how to make it dissapear on the normal hog.
Posted: Tue Aug 02, 2005 9:47 am
by V@1!$7r!x
yeah go into HMT and do the same thing you did with the regular hog but just null it out completly instead of turning it visiblility off. It worked for me.
Posted: Fri Aug 19, 2005 8:50 pm
by burnout21
What is this cryoglass you speak of? Where can I get it? And how do I turn the Warthog turret to invisible? I'd really like to know. Thanks guys.
Posted: Fri Aug 19, 2005 8:53 pm
by Tsuin Taiyou
Why do people use textures to make the turret disappear try modeling the turret out its so simple...
Posted: Sat Aug 20, 2005 1:12 am
by burnout21
[TS] wrote:Why do people use textures to make the turret disappear try modeling the turret out its so simple...
Well, some of us aren't exactly talented like that. I've never touched a 3D modelling program in my life, and I don't really feel like taking the time to learn. Maybe you could provide us with some help rather than simply saying something that doesn't apply to all people? Maybe you could be so kind as to provide a warthog model without a turret? I would be very appreciative of that. Thanks.
Posted: Sat Aug 20, 2005 1:27 am
by Tsuin Taiyou
Fine, here's something that would help alot...
This is in the [mod2] tag
And you don't need alot of modeling skill just to take out the turret the turret has it's own separate group just select the group and snap it together...
Posted: Sat Aug 20, 2005 10:28 am
by Guest
Sweet dude thanks!
Umm one question, i kinda dont know how to find hte dependency swapper thingy...
EDIT: Nevermind i was using the wrong program.