Photoshop/.dds/HMT prob (won't inject after save)
Posted: Fri Jun 24, 2005 12:48 am
Ok, I'm a little stumped here. A .dds problem. First off, this is for Halo PC. I'm trying to inject some new flag skins (my first attempt at making my own). I save the file in .dds with photoshop as the 1 bit .dds but when I try to inject it with HMT3.5 it says that the file needs to be DXT1. Isn't it already? I've been using quaglino's photoshop PDF tutorial as a guide. The save process is similar, but not exactly the same so maybe something changed. Here are some screenies for you to look at. (they're in links because I run my monitor at pretty high res and want to be nice to you lazy people who don't want to scroll. You 56k'ers too.)
Here it is sitting in PS as a .bmp waiting to go to .dds.
File > Save As...
Save as a .dds to the desktop for easy finding (move them later when I'm done)
The options for saving a .dds file. You can see I chose 'DXT1 (1 bit Alpha)' and 'Generate MIP maps'
Here we are in the BG bitmaps section with HMT V3 (you can see I've applied a previous skin [not mine])
'Inject Texture' brings up this window. I select the .dds I just made.
Oh dear. the first error message. No biggie. I've gotten it before. I click 'Yes'.
Lastly, HERE's the problem. WTF!? Didn't I save it that way? What happened?
If you can help, it would really be appreciated. When I get them done I'll see if I can post them for everyone.
Here it is sitting in PS as a .bmp waiting to go to .dds.
File > Save As...
Save as a .dds to the desktop for easy finding (move them later when I'm done)
The options for saving a .dds file. You can see I chose 'DXT1 (1 bit Alpha)' and 'Generate MIP maps'
Here we are in the BG bitmaps section with HMT V3 (you can see I've applied a previous skin [not mine])
'Inject Texture' brings up this window. I select the .dds I just made.
Oh dear. the first error message. No biggie. I've gotten it before. I click 'Yes'.
Lastly, HERE's the problem. WTF!? Didn't I save it that way? What happened?
If you can help, it would really be appreciated. When I get them done I'll see if I can post them for everyone.