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Multiple levels of destruction for scenery

Posted: Sun Jun 19, 2005 6:56 pm
by Domi1975
Title says alot but my question is can multiple levels of destruction be incorporated into a piece of scenery? I have made multiple pieces of destructable scenery and I was just wondering if you could have stages of destuction...like small section then the section gets bigger with more damage?

Posted: Sun Jun 19, 2005 8:17 pm
by PyRoGhOsT
uhh would you be talking about a Geo-mod? like the one RedFaction has?

Posted: Sun Jun 19, 2005 8:39 pm
by Domi1975
Im not sure I dont know what the geo-mod is. I will explain a bit better. Make a piece of destructable scenery that can be gradualy destroyed based upon the damage it builds up. So say you inflict X damage it would show a small amount of destruction once the damage reached Y level it would show even more damage and so on. So making multiple models of the levels of destruction. I was thinking that it might be able to be done if you made multiple collision-geometry models naming them each something different since the level of damage is it can take is set in the collision-geometry tag. But the only thing i'm not sure of is how you could link the different levels of destruction models to the different collision-geometry tags so it would know which damaged model to inject when it reached a certain level.