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DXT1,DXT2,DXT ah the hell with it!!

Posted: Sun Jun 19, 2005 3:00 pm
by PyRoGhOsT
Ok heres the deal, the programs I'm using to create skins:
PhotoShop 7.0
HMT V3.5
PS DDS.plugin

I save the skin files as a DXT1(1 bit alpha), default is DXT3(explicit alpha)[but HMT wont take it nor the DXT5] all default settings except the DXT1 change.

When I skin a new skin such as a spotlight for well the MC's spotlight and I save it as DXT1 and i try to inject it HMT says "Image beening injected must be DXT1" and if i try it as a DXT3 it says "Image beening injected must be DXT2 or DXT3" and DXT5 is "Image beening injected must be DXT4 or DXT5"

So I'm over here like "WTF?" I'v change everything on the DDS save chart and the only thing I can save the skins as and have HMT take them is as 8, 16, and 32 bits, but that screws up others skins and the one injected.

SO my question is What in the land of Flying Cows am I supposed to DO!? Is there and DDS plugin? A new HMT that accepts ALL DXT saves? Something special I have to do?? How do I get HMT V3.5 fo accept the DXT saved skins!?

IF ANYONE can help...uhh...I will...uhh...I will thank you.

Thx,
-Pyro-

Posted: Mon Jun 20, 2005 7:57 am
by MalikDrako
look right above the preview of the skin in hmt, it says what type it has to be

Posted: Mon Jun 20, 2005 1:41 pm
by PyRoGhOsT
Well what is a X8R8G8B8? I looked on my DDS saver and it says 16 bit (4:4:4:4) do I save it as a bit even tho the highest it has is 1:5:5:5 . How do I save it as a x8r8g8b8?

and thx for that tip I never knew that.

Posted: Tue Jun 21, 2005 8:39 am
by MalikDrako
not sure about that format
try with or without mip maps

Posted: Thu Dec 29, 2005 3:25 am
by mods_are_legit
rofl that file format is crazy..yeah i had this problem to i dunno how i fixed it i just did by accident