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Custom Scenery Texture Problem

Posted: Wed Jun 15, 2005 5:36 pm
by Domi1975
I have made 3 different Teleporter Frames(1 plan, 1 red and 1 blue) and when I put them into a level in Sapien sometimes 1 or all 3 show up all white like they dont have a bitmap applied to them and the way it looks in sapien(like if the Blue one was whited out in Sapien) a different one will be whited out after I compile the level. Any idea's I would appreciate it. Also, I tried to Bump Map the texture for these and the Bump Map wont show up after compiling.

Posted: Wed Jun 22, 2005 1:38 pm
by SpecialBrownies
You need to make shaders.