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Disabling checkpoints and changing model draw distance

Posted: Wed Jun 08, 2005 6:17 pm
by Chaoswarrior
How can I disable checkpoints so whenever I use Paulus' Dev trainer to possess another character, the game doesn't freeze when I hit a checkpoint, and how can I change model draw distance?

Posted: Thu Jun 09, 2005 9:18 pm
by Chaoswarrior
Bump

If someone doesn't know or if its not possible, just say so. :?

Posted: Thu Jun 09, 2005 9:31 pm
by a romantic grunt
what does bumb mean? and i think u can move checkpoints in sparkedit...

Posted: Thu Jun 09, 2005 10:11 pm
by Chaoswarrior
a romantic grunt wrote:what does bumb mean? and i think u can move checkpoints in sparkedit...
Bumping is posting another post in an old thread to bring it to the top(correct me if I'm wrong)

Posted: Thu Jun 09, 2005 10:30 pm
by a romantic grunt
chaoswarrior37 wrote:
a romantic grunt wrote:what does bumb mean? and i think u can move checkpoints in sparkedit...
Bumping is posting another post in an old thread to bring it to the top(correct me if I'm wrong)
o ok
did u try sparkedit? didya didya...

Posted: Fri Jun 10, 2005 6:48 am
by Chaoswarrior
I tried using Sparkedit, but I didn't find anything related to the checkpoints...

Posted: Fri Jun 10, 2005 12:14 pm
by TORQUE_NDB
Actually, the checkpoints is not what the problem is, it's when it says loading. All Halo SP maps are divided into smaller pieces like a,b,c,etc. If you look back at some old SP>MP conversions, only the "A" part was converted. That's because in the SP game, only one segment was loaded at a time, due to RAM limitations on the Xbox, which carried over to the PC version, since not all computers have the same amount of RAM, making it impossible to convert the whole thing without the game losing track of players. Back to your problem, the character that you are possessing was not programmed to be able to move outside of the map portion it spawned in, which is why if you're an elite, grunt, or such, your character will stop moving after the game loads the next map portion. There are some exceptions, like in some levels, Marines are programmed to follow you through an entire level, so they don't have that problem. The only way I've been able to get a possessed character through a loading zone is on the Xbox version on Co-op, using the warp method, which involves the non-possessed character warping the possessed character into the new area without the character losing its programming. Since AI doesn't warp, I believe that the game would still think he was in the map portion he was programmed for. But on the PC version, the only way I know to use a character other than the MC all the way through a SP level is by going into HMT 3.5 and swapping bipeds.

Posted: Fri Jun 10, 2005 4:37 pm
by Gunner the Gunner
When the biped isn't coded to move beyond a load point it will stop working. The play must be viewing the object for it to continue. because you have posessed an ai, they player is considered to be gone.

Posted: Fri Jun 10, 2005 4:56 pm
by Chaoswarrior
Is it possible to let the character go through the loading areas?

Posted: Mon Apr 24, 2006 9:01 pm
by Evilmask
This question is a little off topic, but is there a hack/trainer out there that lets you properly controle the AI.

EG: i was using the DevtrainerV2.11beta, and i possessed a flood in the maw where you have to pull back the big pipe things, and this sentinal was lasering me all the time, so i went to jump and melee attack it, but the flood just jumped and i pushed G but i dident melee. is there a way you can make it so when you push G the flood will melee, like you do with the master chief??.

So can someone help me/ Give me a link to a trainer/hack that alows me to do this???.