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Skinning Standard Vehicle for CE

Posted: Sat May 28, 2005 3:09 pm
by Domi1975
I wanted to know how to get my skin I have made for my hog into a Custom Map for CE...I can't inject it with HMT like you can for a standard map...I even copied all the files from the rwarthog folder and created a new folder, renamed it and then saved my changed .dds files as .tiff and converted them using tool and went into Guerilla and changed all the settings on my vehicle to reference my new bitmaps...but it shows up in Sapien(but as the standard rwarthog) and it wont show up when I compile the map...Any help would be appreciated...Im trying to do the same thing for weapons too so what works for this might work for my weapon problem too.. :)

Posted: Sat May 28, 2005 5:02 pm
by Leg0
were you following this tutorial?
http://files.halomods.com/viewtopic.php?t=31150

Posted: Sat May 28, 2005 9:53 pm
by Domi1975
You know I wasnt..I was just doing it the way I thought would work...which is basicaly the way that tutorial went. It worked when I followed the Tut step by Step. Thanks for the reference