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Complicated Question About Distance and Appearance

Posted: Tue Apr 19, 2005 12:50 am
by mad_1us
Situation:

When looking at a ghost from a distance, it's black. When I get close, It chnges to it's normal colors.



Example:

When looking at the ghost from far away, it appears black just like looking at a needler and it appears plain.

To change how the needler looks from far away, you have to change the file at the section bitmaps objects\weapons\pistol\needler\bitmaps\needler_card


Problem:

Now what I dont understand is what file can i change to change how the ghost looks from a distance? I think that there is some kind of setting on how far a person can look at something while its appearance still looks normal. This may be something that can't be done, so I think it's impossible.

Hope you understood and can help.

Posted: Tue Apr 19, 2005 5:33 am
by MalikDrako
open the .dds file and make sure u show mip maps, fix them, then make sure u save it using existing mip maps

Posted: Tue Apr 19, 2005 10:21 am
by Zenon
Or you can use the machinima companion(7th Sanctum Starter kit) to remove the LOD (low level bitmaps)

ZENON

Posted: Tue Apr 19, 2005 10:56 am
by mad_1us
If I remove the LOD from the ghost, will it look normal when looking at it from a far distance?

Posted: Tue Apr 19, 2005 2:32 pm
by LastPlaYaAliVe
update ur ghpx card.. do u have bad gphx or good ones?

if good. its cuz of the LOD thingy.
if bad. update ur gphx and try replacin the skin with somethin elsE

Posted: Tue Apr 19, 2005 2:33 pm
by GametagAeonFlux
mad_1us wrote:If I remove the LOD from the ghost, will it look normal when looking at it from a far distance?
It's by TF6, and it removes the lower LOD models and bitmaps, this WILL NOT, I repeat WILL NOT fix mip map problems, YOU NEED A FRESH TEXTURE.