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apllying bitmap problem
Posted: Sun Apr 17, 2005 6:47 pm
by bobbob1212
how come whenever i apply a bitmap to the floor of a level it always comes in mirriored, and backwards? in 3ds max, it looks the way it is supposed to in uvw map but not in editable mesh.
Posted: Sun Apr 17, 2005 6:47 pm
by bobbob1212
pic
Posted: Sun Apr 17, 2005 6:48 pm
by PsYcHoSoLdIeR
Post questions in the Tech Questions & Problems forum.
Posted: Sun Apr 17, 2005 6:48 pm
by Th3 hUnTeR
wrong forum....the help forum is that way^^^^^^...please read the rules