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3ds max 7 jms export error

Posted: Sun Feb 27, 2005 1:50 pm
by naznert
Hey, whenever I attempt to export a "textured model linked to a frame" 3ds max 7 crashes and states something like "An error has occured, the program will now close, no changes have been made since your last save." This doesn't happen when I export as *.obj or *.3ds or other files types.

I'm currently running 3ds max 7 with the MAX6 blitzkreig jms exporter. This happens for any and all textures. When I export it without a texture, the link, or both it exports.

Any ideas?

Posted: Sun Feb 27, 2005 4:29 pm
by SunnySharma
This usually happens when there is an error in your geometry, or a little in your shader.

Have you used the boolean tool at all?

Posted: Mon Feb 28, 2005 3:08 pm
by naznert
sorry I took so long to reply

No, not to my knowledge. What is the boolean tool? I'm rather new to 3ds max.

Posted: Mon Feb 28, 2005 3:32 pm
by SunnySharma
Hm...is your level very complicated? If it isn't, try re-creating it again. That way, it may look better (learned from mistakes thing), and should export properly.

Posted: Mon Feb 28, 2005 4:19 pm
by naznert
It's not a level, it's a gun. As a matter of fact I tried to make just a gun in the shape of just an L with a plain white texture to see if it would work and it still doesn't.

Posted: Mon Feb 28, 2005 4:23 pm
by an emu
where did u get the max 6 jms exporter? the one that comes with hek is max 5 and that doesnt work with 3ds max 7 so a link would help me a lot...

Posted: Mon Feb 28, 2005 4:27 pm
by naznert
http://www.cortana.org//tafs/files_patch.taf Is where I got my MAX6 plugin. Just download.

Posted: Mon Feb 28, 2005 11:45 pm
by Pie
not that this matters for exportation, but what are the dimension of the texture?